CnC_Remastered_Collection

Command and Conquer: Red Alert
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BriefingSettings.Designer.cs (2992B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 namespace MobiusEditor.Controls
     16 {
     17     partial class BriefingSettings
     18     {
     19         /// <summary> 
     20         /// Required designer variable.
     21         /// </summary>
     22         private System.ComponentModel.IContainer components = null;
     23 
     24         /// <summary> 
     25         /// Clean up any resources being used.
     26         /// </summary>
     27         /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
     28         protected override void Dispose(bool disposing)
     29         {
     30             if (disposing && (components != null))
     31             {
     32                 components.Dispose();
     33             }
     34             base.Dispose(disposing);
     35         }
     36 
     37         #region Component Designer generated code
     38 
     39         /// <summary> 
     40         /// Required method for Designer support - do not modify 
     41         /// the contents of this method with the code editor.
     42         /// </summary>
     43         private void InitializeComponent()
     44         {
     45             this.briefingTxt = new System.Windows.Forms.TextBox();
     46             this.SuspendLayout();
     47             // 
     48             // briefingTxt
     49             // 
     50             this.briefingTxt.Dock = System.Windows.Forms.DockStyle.Fill;
     51             this.briefingTxt.Location = new System.Drawing.Point(0, 0);
     52             this.briefingTxt.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
     53             this.briefingTxt.Multiline = true;
     54             this.briefingTxt.Name = "briefingTxt";
     55             this.briefingTxt.Size = new System.Drawing.Size(600, 400);
     56             this.briefingTxt.TabIndex = 0;
     57             // 
     58             // BriefingSettings
     59             // 
     60             this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
     61             this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
     62             this.Controls.Add(this.briefingTxt);
     63             this.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
     64             this.Name = "BriefingSettings";
     65             this.Size = new System.Drawing.Size(600, 400);
     66             this.ResumeLayout(false);
     67             this.PerformLayout();
     68 
     69         }
     70 
     71         #endregion
     72 
     73         private System.Windows.Forms.TextBox briefingTxt;
     74     }
     75 }