CnC_Remastered_Collection

Command and Conquer: Red Alert
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MapPanel.Designer.cs (1888B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 namespace MobiusEditor.Controls
     16 {
     17     partial class MapPanel
     18     {
     19         /// <summary> 
     20         /// Required designer variable.
     21         /// </summary>
     22         private System.ComponentModel.IContainer components = null;
     23 
     24         /// <summary> 
     25         /// Clean up any resources being used.
     26         /// </summary>
     27         /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
     28         protected override void Dispose(bool disposing)
     29         {
     30             if (disposing && (components != null))
     31             {
     32                 components.Dispose();
     33             }
     34             base.Dispose(disposing);
     35         }
     36 
     37         #region Component Designer generated code
     38 
     39         /// <summary> 
     40         /// Required method for Designer support - do not modify 
     41         /// the contents of this method with the code editor.
     42         /// </summary>
     43         private void InitializeComponent()
     44         {
     45             this.SuspendLayout();
     46             this.ResumeLayout(false);
     47 
     48         }
     49 
     50         #endregion
     51     }
     52 }