CnC_Remastered_Collection

Command and Conquer: Red Alert
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PlayerSettings.Designer.cs (18474B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 namespace MobiusEditor.Controls
     16 {
     17     partial class PlayerSettings
     18     {
     19         /// <summary> 
     20         /// Required designer variable.
     21         /// </summary>
     22         private System.ComponentModel.IContainer components = null;
     23 
     24         /// <summary> 
     25         /// Clean up any resources being used.
     26         /// </summary>
     27         /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
     28         protected override void Dispose(bool disposing)
     29         {
     30             if (disposing && (components != null))
     31             {
     32                 components.Dispose();
     33             }
     34             base.Dispose(disposing);
     35         }
     36 
     37         #region Component Designer generated code
     38 
     39         /// <summary> 
     40         /// Required method for Designer support - do not modify 
     41         /// the contents of this method with the code editor.
     42         /// </summary>
     43         private void InitializeComponent()
     44         {
     45             this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
     46             this.iqNud = new System.Windows.Forms.NumericUpDown();
     47             this.techLevelNud = new System.Windows.Forms.NumericUpDown();
     48             this.maxVesselsNud = new System.Windows.Forms.NumericUpDown();
     49             this.maxInfantryNud = new System.Windows.Forms.NumericUpDown();
     50             this.iqLbl = new System.Windows.Forms.Label();
     51             this.techLevelLbl = new System.Windows.Forms.Label();
     52             this.maxVesselsLbl = new System.Windows.Forms.Label();
     53             this.maxInfantryLbl = new System.Windows.Forms.Label();
     54             this.label1 = new System.Windows.Forms.Label();
     55             this.edgeComboBox = new System.Windows.Forms.ComboBox();
     56             this.label2 = new System.Windows.Forms.Label();
     57             this.creditsNud = new System.Windows.Forms.NumericUpDown();
     58             this.label3 = new System.Windows.Forms.Label();
     59             this.label4 = new System.Windows.Forms.Label();
     60             this.maxBuildingsNud = new System.Windows.Forms.NumericUpDown();
     61             this.maxUnitsNud = new System.Windows.Forms.NumericUpDown();
     62             this.label5 = new System.Windows.Forms.Label();
     63             this.playersListBox = new System.Windows.Forms.ListBox();
     64             this.playerControlLbl = new System.Windows.Forms.Label();
     65             this.playerControlCheckBox = new System.Windows.Forms.CheckBox();
     66             this.tableLayoutPanel1.SuspendLayout();
     67             ((System.ComponentModel.ISupportInitialize)(this.iqNud)).BeginInit();
     68             ((System.ComponentModel.ISupportInitialize)(this.techLevelNud)).BeginInit();
     69             ((System.ComponentModel.ISupportInitialize)(this.maxVesselsNud)).BeginInit();
     70             ((System.ComponentModel.ISupportInitialize)(this.maxInfantryNud)).BeginInit();
     71             ((System.ComponentModel.ISupportInitialize)(this.creditsNud)).BeginInit();
     72             ((System.ComponentModel.ISupportInitialize)(this.maxBuildingsNud)).BeginInit();
     73             ((System.ComponentModel.ISupportInitialize)(this.maxUnitsNud)).BeginInit();
     74             this.SuspendLayout();
     75             // 
     76             // tableLayoutPanel1
     77             // 
     78             this.tableLayoutPanel1.AutoSize = true;
     79             this.tableLayoutPanel1.ColumnCount = 2;
     80             this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
     81             this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
     82             this.tableLayoutPanel1.Controls.Add(this.playerControlLbl, 0, 8);
     83             this.tableLayoutPanel1.Controls.Add(this.iqNud, 1, 7);
     84             this.tableLayoutPanel1.Controls.Add(this.techLevelNud, 1, 6);
     85             this.tableLayoutPanel1.Controls.Add(this.maxVesselsNud, 1, 5);
     86             this.tableLayoutPanel1.Controls.Add(this.maxInfantryNud, 1, 4);
     87             this.tableLayoutPanel1.Controls.Add(this.iqLbl, 0, 7);
     88             this.tableLayoutPanel1.Controls.Add(this.techLevelLbl, 0, 6);
     89             this.tableLayoutPanel1.Controls.Add(this.maxVesselsLbl, 0, 5);
     90             this.tableLayoutPanel1.Controls.Add(this.maxInfantryLbl, 0, 4);
     91             this.tableLayoutPanel1.Controls.Add(this.label1, 0, 0);
     92             this.tableLayoutPanel1.Controls.Add(this.edgeComboBox, 1, 0);
     93             this.tableLayoutPanel1.Controls.Add(this.label2, 0, 1);
     94             this.tableLayoutPanel1.Controls.Add(this.creditsNud, 1, 1);
     95             this.tableLayoutPanel1.Controls.Add(this.label3, 0, 2);
     96             this.tableLayoutPanel1.Controls.Add(this.label4, 0, 3);
     97             this.tableLayoutPanel1.Controls.Add(this.maxBuildingsNud, 1, 2);
     98             this.tableLayoutPanel1.Controls.Add(this.maxUnitsNud, 1, 3);
     99             this.tableLayoutPanel1.Controls.Add(this.label5, 0, 9);
    100             this.tableLayoutPanel1.Controls.Add(this.playersListBox, 1, 9);
    101             this.tableLayoutPanel1.Controls.Add(this.playerControlCheckBox, 1, 8);
    102             this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
    103             this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
    104             this.tableLayoutPanel1.Name = "tableLayoutPanel1";
    105             this.tableLayoutPanel1.RowCount = 10;
    106             this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
    107             this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
    108             this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
    109             this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
    110             this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
    111             this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
    112             this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
    113             this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
    114             this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
    115             this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
    116             this.tableLayoutPanel1.Size = new System.Drawing.Size(329, 372);
    117             this.tableLayoutPanel1.TabIndex = 2;
    118             // 
    119             // iqNud
    120             // 
    121             this.iqNud.Dock = System.Windows.Forms.DockStyle.Fill;
    122             this.iqNud.Location = new System.Drawing.Point(81, 186);
    123             this.iqNud.Maximum = new decimal(new int[] {
    124             2147483647,
    125             0,
    126             0,
    127             0});
    128             this.iqNud.Name = "iqNud";
    129             this.iqNud.Size = new System.Drawing.Size(245, 20);
    130             this.iqNud.TabIndex = 26;
    131             // 
    132             // techLevelNud
    133             // 
    134             this.techLevelNud.Dock = System.Windows.Forms.DockStyle.Fill;
    135             this.techLevelNud.Location = new System.Drawing.Point(81, 160);
    136             this.techLevelNud.Maximum = new decimal(new int[] {
    137             2147483647,
    138             0,
    139             0,
    140             0});
    141             this.techLevelNud.Name = "techLevelNud";
    142             this.techLevelNud.Size = new System.Drawing.Size(245, 20);
    143             this.techLevelNud.TabIndex = 25;
    144             // 
    145             // maxVesselsNud
    146             // 
    147             this.maxVesselsNud.Dock = System.Windows.Forms.DockStyle.Fill;
    148             this.maxVesselsNud.Location = new System.Drawing.Point(81, 134);
    149             this.maxVesselsNud.Maximum = new decimal(new int[] {
    150             2147483647,
    151             0,
    152             0,
    153             0});
    154             this.maxVesselsNud.Name = "maxVesselsNud";
    155             this.maxVesselsNud.Size = new System.Drawing.Size(245, 20);
    156             this.maxVesselsNud.TabIndex = 24;
    157             // 
    158             // maxInfantryNud
    159             // 
    160             this.maxInfantryNud.Dock = System.Windows.Forms.DockStyle.Fill;
    161             this.maxInfantryNud.Location = new System.Drawing.Point(81, 108);
    162             this.maxInfantryNud.Maximum = new decimal(new int[] {
    163             2147483647,
    164             0,
    165             0,
    166             0});
    167             this.maxInfantryNud.Name = "maxInfantryNud";
    168             this.maxInfantryNud.Size = new System.Drawing.Size(245, 20);
    169             this.maxInfantryNud.TabIndex = 23;
    170             // 
    171             // iqLbl
    172             // 
    173             this.iqLbl.AutoSize = true;
    174             this.iqLbl.Location = new System.Drawing.Point(3, 183);
    175             this.iqLbl.Name = "iqLbl";
    176             this.iqLbl.Size = new System.Drawing.Size(18, 13);
    177             this.iqLbl.TabIndex = 22;
    178             this.iqLbl.Text = "IQ";
    179             // 
    180             // techLevelLbl
    181             // 
    182             this.techLevelLbl.AutoSize = true;
    183             this.techLevelLbl.Location = new System.Drawing.Point(3, 157);
    184             this.techLevelLbl.Name = "techLevelLbl";
    185             this.techLevelLbl.Size = new System.Drawing.Size(61, 13);
    186             this.techLevelLbl.TabIndex = 21;
    187             this.techLevelLbl.Text = "Tech Level";
    188             // 
    189             // maxVesselsLbl
    190             // 
    191             this.maxVesselsLbl.AutoSize = true;
    192             this.maxVesselsLbl.Location = new System.Drawing.Point(3, 131);
    193             this.maxVesselsLbl.Name = "maxVesselsLbl";
    194             this.maxVesselsLbl.Size = new System.Drawing.Size(66, 13);
    195             this.maxVesselsLbl.TabIndex = 20;
    196             this.maxVesselsLbl.Text = "Max Vessels";
    197             // 
    198             // maxInfantryLbl
    199             // 
    200             this.maxInfantryLbl.AutoSize = true;
    201             this.maxInfantryLbl.Location = new System.Drawing.Point(3, 105);
    202             this.maxInfantryLbl.Name = "maxInfantryLbl";
    203             this.maxInfantryLbl.Size = new System.Drawing.Size(65, 13);
    204             this.maxInfantryLbl.TabIndex = 19;
    205             this.maxInfantryLbl.Text = "Max Infantry";
    206             // 
    207             // label1
    208             // 
    209             this.label1.AutoSize = true;
    210             this.label1.Location = new System.Drawing.Point(3, 0);
    211             this.label1.Name = "label1";
    212             this.label1.Size = new System.Drawing.Size(32, 13);
    213             this.label1.TabIndex = 0;
    214             this.label1.Text = "Edge";
    215             // 
    216             // edgeComboBox
    217             // 
    218             this.edgeComboBox.Dock = System.Windows.Forms.DockStyle.Fill;
    219             this.edgeComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
    220             this.edgeComboBox.FormattingEnabled = true;
    221             this.edgeComboBox.Location = new System.Drawing.Point(81, 3);
    222             this.edgeComboBox.Name = "edgeComboBox";
    223             this.edgeComboBox.Size = new System.Drawing.Size(245, 21);
    224             this.edgeComboBox.TabIndex = 10;
    225             // 
    226             // label2
    227             // 
    228             this.label2.AutoSize = true;
    229             this.label2.Location = new System.Drawing.Point(3, 27);
    230             this.label2.Name = "label2";
    231             this.label2.Size = new System.Drawing.Size(39, 13);
    232             this.label2.TabIndex = 11;
    233             this.label2.Text = "Credits";
    234             // 
    235             // creditsNud
    236             // 
    237             this.creditsNud.Dock = System.Windows.Forms.DockStyle.Fill;
    238             this.creditsNud.Location = new System.Drawing.Point(81, 30);
    239             this.creditsNud.Maximum = new decimal(new int[] {
    240             2147483647,
    241             0,
    242             0,
    243             0});
    244             this.creditsNud.Name = "creditsNud";
    245             this.creditsNud.Size = new System.Drawing.Size(245, 20);
    246             this.creditsNud.TabIndex = 12;
    247             // 
    248             // label3
    249             // 
    250             this.label3.AutoSize = true;
    251             this.label3.Location = new System.Drawing.Point(3, 53);
    252             this.label3.Name = "label3";
    253             this.label3.Size = new System.Drawing.Size(72, 13);
    254             this.label3.TabIndex = 13;
    255             this.label3.Text = "Max Buildings";
    256             // 
    257             // label4
    258             // 
    259             this.label4.AutoSize = true;
    260             this.label4.Location = new System.Drawing.Point(3, 79);
    261             this.label4.Name = "label4";
    262             this.label4.Size = new System.Drawing.Size(54, 13);
    263             this.label4.TabIndex = 14;
    264             this.label4.Text = "Max Units";
    265             // 
    266             // maxBuildingsNud
    267             // 
    268             this.maxBuildingsNud.Dock = System.Windows.Forms.DockStyle.Fill;
    269             this.maxBuildingsNud.Location = new System.Drawing.Point(81, 56);
    270             this.maxBuildingsNud.Maximum = new decimal(new int[] {
    271             2147483647,
    272             0,
    273             0,
    274             0});
    275             this.maxBuildingsNud.Name = "maxBuildingsNud";
    276             this.maxBuildingsNud.Size = new System.Drawing.Size(245, 20);
    277             this.maxBuildingsNud.TabIndex = 15;
    278             // 
    279             // maxUnitsNud
    280             // 
    281             this.maxUnitsNud.Dock = System.Windows.Forms.DockStyle.Fill;
    282             this.maxUnitsNud.Location = new System.Drawing.Point(81, 82);
    283             this.maxUnitsNud.Maximum = new decimal(new int[] {
    284             2147483647,
    285             0,
    286             0,
    287             0});
    288             this.maxUnitsNud.Name = "maxUnitsNud";
    289             this.maxUnitsNud.Size = new System.Drawing.Size(245, 20);
    290             this.maxUnitsNud.TabIndex = 16;
    291             // 
    292             // label5
    293             // 
    294             this.label5.AutoSize = true;
    295             this.label5.Location = new System.Drawing.Point(3, 229);
    296             this.label5.Name = "label5";
    297             this.label5.Size = new System.Drawing.Size(31, 13);
    298             this.label5.TabIndex = 17;
    299             this.label5.Text = "Allies";
    300             // 
    301             // playersListBox
    302             // 
    303             this.playersListBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
    304             | System.Windows.Forms.AnchorStyles.Left)));
    305             this.playersListBox.FormattingEnabled = true;
    306             this.playersListBox.Location = new System.Drawing.Point(81, 232);
    307             this.playersListBox.Name = "playersListBox";
    308             this.playersListBox.SelectionMode = System.Windows.Forms.SelectionMode.MultiSimple;
    309             this.playersListBox.Size = new System.Drawing.Size(100, 134);
    310             this.playersListBox.TabIndex = 18;
    311             // 
    312             // playerControlLbl
    313             // 
    314             this.playerControlLbl.AutoSize = true;
    315             this.playerControlLbl.Location = new System.Drawing.Point(3, 209);
    316             this.playerControlLbl.Name = "playerControlLbl";
    317             this.playerControlLbl.Size = new System.Drawing.Size(72, 13);
    318             this.playerControlLbl.TabIndex = 27;
    319             this.playerControlLbl.Text = "Player Control";
    320             // 
    321             // playerControlCheckBox
    322             // 
    323             this.playerControlCheckBox.AutoSize = true;
    324             this.playerControlCheckBox.Location = new System.Drawing.Point(81, 212);
    325             this.playerControlCheckBox.Name = "playerControlCheckBox";
    326             this.playerControlCheckBox.Size = new System.Drawing.Size(15, 14);
    327             this.playerControlCheckBox.TabIndex = 28;
    328             this.playerControlCheckBox.UseVisualStyleBackColor = true;
    329             // 
    330             // PlayerSettings
    331             // 
    332             this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
    333             this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
    334             this.Controls.Add(this.tableLayoutPanel1);
    335             this.Name = "PlayerSettings";
    336             this.Size = new System.Drawing.Size(329, 372);
    337             this.tableLayoutPanel1.ResumeLayout(false);
    338             this.tableLayoutPanel1.PerformLayout();
    339             ((System.ComponentModel.ISupportInitialize)(this.iqNud)).EndInit();
    340             ((System.ComponentModel.ISupportInitialize)(this.techLevelNud)).EndInit();
    341             ((System.ComponentModel.ISupportInitialize)(this.maxVesselsNud)).EndInit();
    342             ((System.ComponentModel.ISupportInitialize)(this.maxInfantryNud)).EndInit();
    343             ((System.ComponentModel.ISupportInitialize)(this.creditsNud)).EndInit();
    344             ((System.ComponentModel.ISupportInitialize)(this.maxBuildingsNud)).EndInit();
    345             ((System.ComponentModel.ISupportInitialize)(this.maxUnitsNud)).EndInit();
    346             this.ResumeLayout(false);
    347             this.PerformLayout();
    348 
    349         }
    350 
    351         #endregion
    352 
    353         private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
    354         private System.Windows.Forms.Label label1;
    355         private System.Windows.Forms.ComboBox edgeComboBox;
    356         private System.Windows.Forms.Label label2;
    357         private System.Windows.Forms.NumericUpDown creditsNud;
    358         private System.Windows.Forms.Label label3;
    359         private System.Windows.Forms.Label label4;
    360         private System.Windows.Forms.NumericUpDown maxBuildingsNud;
    361         private System.Windows.Forms.NumericUpDown maxUnitsNud;
    362         private System.Windows.Forms.Label label5;
    363         private System.Windows.Forms.ListBox playersListBox;
    364         private System.Windows.Forms.Label techLevelLbl;
    365         private System.Windows.Forms.Label maxVesselsLbl;
    366         private System.Windows.Forms.Label maxInfantryLbl;
    367         private System.Windows.Forms.Label iqLbl;
    368         private System.Windows.Forms.NumericUpDown maxVesselsNud;
    369         private System.Windows.Forms.NumericUpDown maxInfantryNud;
    370         private System.Windows.Forms.NumericUpDown iqNud;
    371         private System.Windows.Forms.NumericUpDown techLevelNud;
    372         private System.Windows.Forms.Label playerControlLbl;
    373         private System.Windows.Forms.CheckBox playerControlCheckBox;
    374     }
    375 }