PlayerSettings.Designer.cs (18474B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // The Command & Conquer Map Editor and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // The Command & Conquer Map Editor and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 namespace MobiusEditor.Controls 16 { 17 partial class PlayerSettings 18 { 19 /// <summary> 20 /// Required designer variable. 21 /// </summary> 22 private System.ComponentModel.IContainer components = null; 23 24 /// <summary> 25 /// Clean up any resources being used. 26 /// </summary> 27 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> 28 protected override void Dispose(bool disposing) 29 { 30 if (disposing && (components != null)) 31 { 32 components.Dispose(); 33 } 34 base.Dispose(disposing); 35 } 36 37 #region Component Designer generated code 38 39 /// <summary> 40 /// Required method for Designer support - do not modify 41 /// the contents of this method with the code editor. 42 /// </summary> 43 private void InitializeComponent() 44 { 45 this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel(); 46 this.iqNud = new System.Windows.Forms.NumericUpDown(); 47 this.techLevelNud = new System.Windows.Forms.NumericUpDown(); 48 this.maxVesselsNud = new System.Windows.Forms.NumericUpDown(); 49 this.maxInfantryNud = new System.Windows.Forms.NumericUpDown(); 50 this.iqLbl = new System.Windows.Forms.Label(); 51 this.techLevelLbl = new System.Windows.Forms.Label(); 52 this.maxVesselsLbl = new System.Windows.Forms.Label(); 53 this.maxInfantryLbl = new System.Windows.Forms.Label(); 54 this.label1 = new System.Windows.Forms.Label(); 55 this.edgeComboBox = new System.Windows.Forms.ComboBox(); 56 this.label2 = new System.Windows.Forms.Label(); 57 this.creditsNud = new System.Windows.Forms.NumericUpDown(); 58 this.label3 = new System.Windows.Forms.Label(); 59 this.label4 = new System.Windows.Forms.Label(); 60 this.maxBuildingsNud = new System.Windows.Forms.NumericUpDown(); 61 this.maxUnitsNud = new System.Windows.Forms.NumericUpDown(); 62 this.label5 = new System.Windows.Forms.Label(); 63 this.playersListBox = new System.Windows.Forms.ListBox(); 64 this.playerControlLbl = new System.Windows.Forms.Label(); 65 this.playerControlCheckBox = new System.Windows.Forms.CheckBox(); 66 this.tableLayoutPanel1.SuspendLayout(); 67 ((System.ComponentModel.ISupportInitialize)(this.iqNud)).BeginInit(); 68 ((System.ComponentModel.ISupportInitialize)(this.techLevelNud)).BeginInit(); 69 ((System.ComponentModel.ISupportInitialize)(this.maxVesselsNud)).BeginInit(); 70 ((System.ComponentModel.ISupportInitialize)(this.maxInfantryNud)).BeginInit(); 71 ((System.ComponentModel.ISupportInitialize)(this.creditsNud)).BeginInit(); 72 ((System.ComponentModel.ISupportInitialize)(this.maxBuildingsNud)).BeginInit(); 73 ((System.ComponentModel.ISupportInitialize)(this.maxUnitsNud)).BeginInit(); 74 this.SuspendLayout(); 75 // 76 // tableLayoutPanel1 77 // 78 this.tableLayoutPanel1.AutoSize = true; 79 this.tableLayoutPanel1.ColumnCount = 2; 80 this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle()); 81 this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle()); 82 this.tableLayoutPanel1.Controls.Add(this.playerControlLbl, 0, 8); 83 this.tableLayoutPanel1.Controls.Add(this.iqNud, 1, 7); 84 this.tableLayoutPanel1.Controls.Add(this.techLevelNud, 1, 6); 85 this.tableLayoutPanel1.Controls.Add(this.maxVesselsNud, 1, 5); 86 this.tableLayoutPanel1.Controls.Add(this.maxInfantryNud, 1, 4); 87 this.tableLayoutPanel1.Controls.Add(this.iqLbl, 0, 7); 88 this.tableLayoutPanel1.Controls.Add(this.techLevelLbl, 0, 6); 89 this.tableLayoutPanel1.Controls.Add(this.maxVesselsLbl, 0, 5); 90 this.tableLayoutPanel1.Controls.Add(this.maxInfantryLbl, 0, 4); 91 this.tableLayoutPanel1.Controls.Add(this.label1, 0, 0); 92 this.tableLayoutPanel1.Controls.Add(this.edgeComboBox, 1, 0); 93 this.tableLayoutPanel1.Controls.Add(this.label2, 0, 1); 94 this.tableLayoutPanel1.Controls.Add(this.creditsNud, 1, 1); 95 this.tableLayoutPanel1.Controls.Add(this.label3, 0, 2); 96 this.tableLayoutPanel1.Controls.Add(this.label4, 0, 3); 97 this.tableLayoutPanel1.Controls.Add(this.maxBuildingsNud, 1, 2); 98 this.tableLayoutPanel1.Controls.Add(this.maxUnitsNud, 1, 3); 99 this.tableLayoutPanel1.Controls.Add(this.label5, 0, 9); 100 this.tableLayoutPanel1.Controls.Add(this.playersListBox, 1, 9); 101 this.tableLayoutPanel1.Controls.Add(this.playerControlCheckBox, 1, 8); 102 this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill; 103 this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0); 104 this.tableLayoutPanel1.Name = "tableLayoutPanel1"; 105 this.tableLayoutPanel1.RowCount = 10; 106 this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle()); 107 this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle()); 108 this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle()); 109 this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle()); 110 this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle()); 111 this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle()); 112 this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle()); 113 this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle()); 114 this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle()); 115 this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle()); 116 this.tableLayoutPanel1.Size = new System.Drawing.Size(329, 372); 117 this.tableLayoutPanel1.TabIndex = 2; 118 // 119 // iqNud 120 // 121 this.iqNud.Dock = System.Windows.Forms.DockStyle.Fill; 122 this.iqNud.Location = new System.Drawing.Point(81, 186); 123 this.iqNud.Maximum = new decimal(new int[] { 124 2147483647, 125 0, 126 0, 127 0}); 128 this.iqNud.Name = "iqNud"; 129 this.iqNud.Size = new System.Drawing.Size(245, 20); 130 this.iqNud.TabIndex = 26; 131 // 132 // techLevelNud 133 // 134 this.techLevelNud.Dock = System.Windows.Forms.DockStyle.Fill; 135 this.techLevelNud.Location = new System.Drawing.Point(81, 160); 136 this.techLevelNud.Maximum = new decimal(new int[] { 137 2147483647, 138 0, 139 0, 140 0}); 141 this.techLevelNud.Name = "techLevelNud"; 142 this.techLevelNud.Size = new System.Drawing.Size(245, 20); 143 this.techLevelNud.TabIndex = 25; 144 // 145 // maxVesselsNud 146 // 147 this.maxVesselsNud.Dock = System.Windows.Forms.DockStyle.Fill; 148 this.maxVesselsNud.Location = new System.Drawing.Point(81, 134); 149 this.maxVesselsNud.Maximum = new decimal(new int[] { 150 2147483647, 151 0, 152 0, 153 0}); 154 this.maxVesselsNud.Name = "maxVesselsNud"; 155 this.maxVesselsNud.Size = new System.Drawing.Size(245, 20); 156 this.maxVesselsNud.TabIndex = 24; 157 // 158 // maxInfantryNud 159 // 160 this.maxInfantryNud.Dock = System.Windows.Forms.DockStyle.Fill; 161 this.maxInfantryNud.Location = new System.Drawing.Point(81, 108); 162 this.maxInfantryNud.Maximum = new decimal(new int[] { 163 2147483647, 164 0, 165 0, 166 0}); 167 this.maxInfantryNud.Name = "maxInfantryNud"; 168 this.maxInfantryNud.Size = new System.Drawing.Size(245, 20); 169 this.maxInfantryNud.TabIndex = 23; 170 // 171 // iqLbl 172 // 173 this.iqLbl.AutoSize = true; 174 this.iqLbl.Location = new System.Drawing.Point(3, 183); 175 this.iqLbl.Name = "iqLbl"; 176 this.iqLbl.Size = new System.Drawing.Size(18, 13); 177 this.iqLbl.TabIndex = 22; 178 this.iqLbl.Text = "IQ"; 179 // 180 // techLevelLbl 181 // 182 this.techLevelLbl.AutoSize = true; 183 this.techLevelLbl.Location = new System.Drawing.Point(3, 157); 184 this.techLevelLbl.Name = "techLevelLbl"; 185 this.techLevelLbl.Size = new System.Drawing.Size(61, 13); 186 this.techLevelLbl.TabIndex = 21; 187 this.techLevelLbl.Text = "Tech Level"; 188 // 189 // maxVesselsLbl 190 // 191 this.maxVesselsLbl.AutoSize = true; 192 this.maxVesselsLbl.Location = new System.Drawing.Point(3, 131); 193 this.maxVesselsLbl.Name = "maxVesselsLbl"; 194 this.maxVesselsLbl.Size = new System.Drawing.Size(66, 13); 195 this.maxVesselsLbl.TabIndex = 20; 196 this.maxVesselsLbl.Text = "Max Vessels"; 197 // 198 // maxInfantryLbl 199 // 200 this.maxInfantryLbl.AutoSize = true; 201 this.maxInfantryLbl.Location = new System.Drawing.Point(3, 105); 202 this.maxInfantryLbl.Name = "maxInfantryLbl"; 203 this.maxInfantryLbl.Size = new System.Drawing.Size(65, 13); 204 this.maxInfantryLbl.TabIndex = 19; 205 this.maxInfantryLbl.Text = "Max Infantry"; 206 // 207 // label1 208 // 209 this.label1.AutoSize = true; 210 this.label1.Location = new System.Drawing.Point(3, 0); 211 this.label1.Name = "label1"; 212 this.label1.Size = new System.Drawing.Size(32, 13); 213 this.label1.TabIndex = 0; 214 this.label1.Text = "Edge"; 215 // 216 // edgeComboBox 217 // 218 this.edgeComboBox.Dock = System.Windows.Forms.DockStyle.Fill; 219 this.edgeComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList; 220 this.edgeComboBox.FormattingEnabled = true; 221 this.edgeComboBox.Location = new System.Drawing.Point(81, 3); 222 this.edgeComboBox.Name = "edgeComboBox"; 223 this.edgeComboBox.Size = new System.Drawing.Size(245, 21); 224 this.edgeComboBox.TabIndex = 10; 225 // 226 // label2 227 // 228 this.label2.AutoSize = true; 229 this.label2.Location = new System.Drawing.Point(3, 27); 230 this.label2.Name = "label2"; 231 this.label2.Size = new System.Drawing.Size(39, 13); 232 this.label2.TabIndex = 11; 233 this.label2.Text = "Credits"; 234 // 235 // creditsNud 236 // 237 this.creditsNud.Dock = System.Windows.Forms.DockStyle.Fill; 238 this.creditsNud.Location = new System.Drawing.Point(81, 30); 239 this.creditsNud.Maximum = new decimal(new int[] { 240 2147483647, 241 0, 242 0, 243 0}); 244 this.creditsNud.Name = "creditsNud"; 245 this.creditsNud.Size = new System.Drawing.Size(245, 20); 246 this.creditsNud.TabIndex = 12; 247 // 248 // label3 249 // 250 this.label3.AutoSize = true; 251 this.label3.Location = new System.Drawing.Point(3, 53); 252 this.label3.Name = "label3"; 253 this.label3.Size = new System.Drawing.Size(72, 13); 254 this.label3.TabIndex = 13; 255 this.label3.Text = "Max Buildings"; 256 // 257 // label4 258 // 259 this.label4.AutoSize = true; 260 this.label4.Location = new System.Drawing.Point(3, 79); 261 this.label4.Name = "label4"; 262 this.label4.Size = new System.Drawing.Size(54, 13); 263 this.label4.TabIndex = 14; 264 this.label4.Text = "Max Units"; 265 // 266 // maxBuildingsNud 267 // 268 this.maxBuildingsNud.Dock = System.Windows.Forms.DockStyle.Fill; 269 this.maxBuildingsNud.Location = new System.Drawing.Point(81, 56); 270 this.maxBuildingsNud.Maximum = new decimal(new int[] { 271 2147483647, 272 0, 273 0, 274 0}); 275 this.maxBuildingsNud.Name = "maxBuildingsNud"; 276 this.maxBuildingsNud.Size = new System.Drawing.Size(245, 20); 277 this.maxBuildingsNud.TabIndex = 15; 278 // 279 // maxUnitsNud 280 // 281 this.maxUnitsNud.Dock = System.Windows.Forms.DockStyle.Fill; 282 this.maxUnitsNud.Location = new System.Drawing.Point(81, 82); 283 this.maxUnitsNud.Maximum = new decimal(new int[] { 284 2147483647, 285 0, 286 0, 287 0}); 288 this.maxUnitsNud.Name = "maxUnitsNud"; 289 this.maxUnitsNud.Size = new System.Drawing.Size(245, 20); 290 this.maxUnitsNud.TabIndex = 16; 291 // 292 // label5 293 // 294 this.label5.AutoSize = true; 295 this.label5.Location = new System.Drawing.Point(3, 229); 296 this.label5.Name = "label5"; 297 this.label5.Size = new System.Drawing.Size(31, 13); 298 this.label5.TabIndex = 17; 299 this.label5.Text = "Allies"; 300 // 301 // playersListBox 302 // 303 this.playersListBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 304 | System.Windows.Forms.AnchorStyles.Left))); 305 this.playersListBox.FormattingEnabled = true; 306 this.playersListBox.Location = new System.Drawing.Point(81, 232); 307 this.playersListBox.Name = "playersListBox"; 308 this.playersListBox.SelectionMode = System.Windows.Forms.SelectionMode.MultiSimple; 309 this.playersListBox.Size = new System.Drawing.Size(100, 134); 310 this.playersListBox.TabIndex = 18; 311 // 312 // playerControlLbl 313 // 314 this.playerControlLbl.AutoSize = true; 315 this.playerControlLbl.Location = new System.Drawing.Point(3, 209); 316 this.playerControlLbl.Name = "playerControlLbl"; 317 this.playerControlLbl.Size = new System.Drawing.Size(72, 13); 318 this.playerControlLbl.TabIndex = 27; 319 this.playerControlLbl.Text = "Player Control"; 320 // 321 // playerControlCheckBox 322 // 323 this.playerControlCheckBox.AutoSize = true; 324 this.playerControlCheckBox.Location = new System.Drawing.Point(81, 212); 325 this.playerControlCheckBox.Name = "playerControlCheckBox"; 326 this.playerControlCheckBox.Size = new System.Drawing.Size(15, 14); 327 this.playerControlCheckBox.TabIndex = 28; 328 this.playerControlCheckBox.UseVisualStyleBackColor = true; 329 // 330 // PlayerSettings 331 // 332 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 333 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 334 this.Controls.Add(this.tableLayoutPanel1); 335 this.Name = "PlayerSettings"; 336 this.Size = new System.Drawing.Size(329, 372); 337 this.tableLayoutPanel1.ResumeLayout(false); 338 this.tableLayoutPanel1.PerformLayout(); 339 ((System.ComponentModel.ISupportInitialize)(this.iqNud)).EndInit(); 340 ((System.ComponentModel.ISupportInitialize)(this.techLevelNud)).EndInit(); 341 ((System.ComponentModel.ISupportInitialize)(this.maxVesselsNud)).EndInit(); 342 ((System.ComponentModel.ISupportInitialize)(this.maxInfantryNud)).EndInit(); 343 ((System.ComponentModel.ISupportInitialize)(this.creditsNud)).EndInit(); 344 ((System.ComponentModel.ISupportInitialize)(this.maxBuildingsNud)).EndInit(); 345 ((System.ComponentModel.ISupportInitialize)(this.maxUnitsNud)).EndInit(); 346 this.ResumeLayout(false); 347 this.PerformLayout(); 348 349 } 350 351 #endregion 352 353 private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1; 354 private System.Windows.Forms.Label label1; 355 private System.Windows.Forms.ComboBox edgeComboBox; 356 private System.Windows.Forms.Label label2; 357 private System.Windows.Forms.NumericUpDown creditsNud; 358 private System.Windows.Forms.Label label3; 359 private System.Windows.Forms.Label label4; 360 private System.Windows.Forms.NumericUpDown maxBuildingsNud; 361 private System.Windows.Forms.NumericUpDown maxUnitsNud; 362 private System.Windows.Forms.Label label5; 363 private System.Windows.Forms.ListBox playersListBox; 364 private System.Windows.Forms.Label techLevelLbl; 365 private System.Windows.Forms.Label maxVesselsLbl; 366 private System.Windows.Forms.Label maxInfantryLbl; 367 private System.Windows.Forms.Label iqLbl; 368 private System.Windows.Forms.NumericUpDown maxVesselsNud; 369 private System.Windows.Forms.NumericUpDown maxInfantryNud; 370 private System.Windows.Forms.NumericUpDown iqNud; 371 private System.Windows.Forms.NumericUpDown techLevelNud; 372 private System.Windows.Forms.Label playerControlLbl; 373 private System.Windows.Forms.CheckBox playerControlCheckBox; 374 } 375 }