CnC_Remastered_Collection

Command and Conquer: Red Alert
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NewMapDialog.cs (2750B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 using MobiusEditor.Interface;
     16 using System;
     17 using System.Windows.Forms;
     18 
     19 namespace MobiusEditor.Dialogs
     20 {
     21     public partial class NewMapDialog : Form
     22     {
     23         private GameType gameType = GameType.TiberianDawn;
     24         public GameType GameType
     25         {
     26             get => gameType;
     27             set
     28             {
     29                 if (gameType != value)
     30                 {
     31                     gameType = value;
     32                     UpdateGameType();
     33                 }
     34             }
     35         }
     36 
     37         public string TheaterName
     38         {
     39             get
     40             {
     41                 if (radioTheater1.Checked) return radioTheater1.Text;
     42                 if (radioTheater2.Checked) return radioTheater2.Text;
     43                 if (radioTheater3.Checked) return radioTheater3.Text;
     44                 return null;
     45             }
     46         }
     47 
     48         public NewMapDialog()
     49         {
     50             InitializeComponent();
     51         }
     52 
     53         private void UpdateGameType()
     54         {
     55             switch(GameType)
     56             {
     57                 case GameType.TiberianDawn:
     58                     {
     59                         radioTheater1.Text = "Desert";
     60                         radioTheater2.Text = "Temperate";
     61                         radioTheater3.Text = "Winter";
     62                     } break;
     63                 case GameType.RedAlert:
     64                     {
     65                         radioTheater1.Text = "Temperate";
     66                         radioTheater2.Text = "Snow";
     67                         radioTheater3.Text = "Interior";
     68                     }
     69                     break;
     70             }
     71         }
     72 
     73         private void radioGameType_CheckedChanged(object sender, EventArgs e)
     74         {
     75             if (radioTD.Checked)
     76             {
     77                 GameType = GameType.TiberianDawn;
     78             }
     79             else if (radioRA.Checked)
     80             {
     81                 GameType = GameType.RedAlert;
     82             }
     83         }
     84     }
     85 }