Globals.cs (2984B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // The Command & Conquer Map Editor and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // The Command & Conquer Map Editor and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 using MobiusEditor.Utility; 16 using System; 17 using System.Drawing; 18 using System.IO; 19 20 namespace MobiusEditor 21 { 22 public static class Globals 23 { 24 static Globals() 25 { 26 TileScale = Properties.Settings.Default.Quality; 27 } 28 29 public const string TilesetsXMLPath = @"DATA\XML\TILESETS.XML"; 30 public const string TexturesPath = @"DATA\ART\TEXTURES\SRGB"; 31 public const string MegafilePath = @"DATA"; 32 public const string GameTextFilenameFormat = @"DATA\TEXT\MASTERTEXTFILE_{0}.LOC"; 33 34 public const int OriginalTileWidth = 128; 35 public const int OriginalTileHeight = 128; 36 public static readonly Size OriginalTileSize = new Size(OriginalTileWidth, OriginalTileHeight); 37 38 public static int TileScale { get; set; } 39 public static int TileWidth => OriginalTileWidth / TileScale; 40 public static int TileHeight => OriginalTileHeight / TileScale; 41 public static Size TileSize => new Size(TileWidth, TileHeight); 42 43 public const int PixelWidth = 24; 44 public const int PixelHeight = 24; 45 46 public static readonly Size MapPreviewSize = new Size(512, 512); 47 public static readonly Size WorkshopPreviewSize = new Size(512, 512); 48 49 public static readonly string[] Edges = new string[] { "North", "South", "West", "East" }; 50 public const int NumInfantryStops = 5; 51 52 public const int MaxTeamClasses = 5; 53 public const int MaxTeamMissions = 20; 54 55 public const long MaxMapSize = 131072; 56 57 public static MegafileManager TheMegafileManager; 58 public static TextureManager TheTextureManager; 59 public static TilesetManager TheTilesetManager; 60 public static TeamColorManager TheTeamColorManager; 61 public static GameTextManager TheGameTextManager; 62 63 public static readonly string RootSaveDirectory = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), @"CnCRemastered\Local_Custom_Maps"); 64 65 #if DEVELOPER 66 public static class Developer 67 { 68 public static bool ShowOverlapCells = false; 69 } 70 #endif 71 } 72 }