IGamePlugin.cs (1559B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // The Command & Conquer Map Editor and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // The Command & Conquer Map Editor and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 using MobiusEditor.Model; 16 using MobiusEditor.Utility; 17 using System; 18 using System.Collections.Generic; 19 using System.Drawing; 20 using System.IO; 21 22 namespace MobiusEditor.Interface 23 { 24 public enum FileType 25 { 26 None, 27 INI, 28 BIN, 29 MEG, 30 PGM 31 } 32 33 public enum GameType 34 { 35 None, 36 TiberianDawn, 37 RedAlert 38 } 39 40 public interface IGamePlugin : IDisposable 41 { 42 GameType GameType { get; } 43 44 Map Map { get; } 45 46 Image MapImage { get; } 47 48 bool Dirty { get; set; } 49 50 void New(string theater); 51 52 IEnumerable<string> Load(string path, FileType fileType); 53 54 bool Save(string path, FileType fileType); 55 } 56 }