Building.cs (3833B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // The Command & Conquer Map Editor and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // The Command & Conquer Map Editor and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 using MobiusEditor.Interface; 16 using System; 17 using System.Collections.Generic; 18 using System.ComponentModel; 19 using System.Drawing; 20 using System.Runtime.CompilerServices; 21 22 namespace MobiusEditor.Model 23 { 24 public class Building : ICellOverlapper, ICellOccupier, INotifyPropertyChanged, ICloneable 25 { 26 public event PropertyChangedEventHandler PropertyChanged; 27 28 private BuildingType type; 29 public BuildingType Type { get => type; set => SetField(ref type, value); } 30 31 public Rectangle OverlapBounds => Type.OverlapBounds; 32 33 public bool[,] OccupyMask => Type.OccupyMask; 34 35 private HouseType house; 36 public HouseType House { get => house; set => SetField(ref house, value); } 37 38 private int strength; 39 public int Strength { get => strength; set => SetField(ref strength, value); } 40 41 private DirectionType direction; 42 public DirectionType Direction { get => direction; set => SetField(ref direction, value); } 43 44 private string trigger = Model.Trigger.None; 45 public string Trigger { get => trigger; set => SetField(ref trigger, value); } 46 47 private int basePriority = -1; 48 public int BasePriority { get => basePriority; set => SetField(ref basePriority, value); } 49 50 private bool isPrebuilt = true; 51 public bool IsPrebuilt { get => isPrebuilt; set => SetField(ref isPrebuilt, value); } 52 53 private bool sellable; 54 public bool Sellable { get => sellable; set => SetField(ref sellable, value); } 55 56 private bool rebuild; 57 public bool Rebuild { get => rebuild; set => SetField(ref rebuild, value); } 58 59 public ISet<int> BibCells { get; private set; } = new HashSet<int>(); 60 61 private Color tint = Color.White; 62 public Color Tint 63 { 64 get => IsPrebuilt ? tint : Color.FromArgb((int)(tint.A * 0.75f), tint.R, tint.G, tint.B); 65 set => tint = value; 66 } 67 68 public Building Clone() 69 { 70 return new Building() 71 { 72 Type = Type, 73 House = House, 74 Strength = Strength, 75 Direction = Direction, 76 Trigger = Trigger, 77 BasePriority = BasePriority, 78 IsPrebuilt = IsPrebuilt, 79 Sellable = Sellable, 80 Rebuild = Rebuild, 81 Tint = Tint 82 }; 83 } 84 85 protected bool SetField<T>(ref T field, T value, [CallerMemberName] string propertyName = null) 86 { 87 if (EqualityComparer<T>.Default.Equals(field, value)) 88 { 89 return false; 90 } 91 field = value; 92 OnPropertyChanged(propertyName); 93 return true; 94 } 95 96 protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); 97 98 object ICloneable.Clone() 99 { 100 return Clone(); 101 } 102 } 103 }