HouseType.cs (2650B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // The Command & Conquer Map Editor and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // The Command & Conquer Map Editor and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 using System; 16 using System.Collections.Generic; 17 using System.Linq; 18 using System.Text; 19 using System.Threading.Tasks; 20 21 namespace MobiusEditor.Model 22 { 23 public class HouseType 24 { 25 public sbyte ID { get; private set; } 26 27 public string Name { get; private set; } 28 29 public string UnitTeamColor { get; private set; } 30 31 public string BuildingTeamColor { get; private set; } 32 33 public IDictionary<string, string> OverrideTeamColors { get; private set; } 34 35 public HouseType(sbyte id, string name, string unitTeamColor, string buildingTeamColor, params (string type, string teamColor)[] overrideTeamColors) 36 { 37 ID = id; 38 Name = name; 39 UnitTeamColor = unitTeamColor; 40 BuildingTeamColor = buildingTeamColor; 41 OverrideTeamColors = overrideTeamColors.ToDictionary(x => x.type, x => x.teamColor); 42 } 43 44 public HouseType(sbyte id, string name, string teamColor) 45 : this(id, name, teamColor, teamColor) 46 { 47 } 48 49 public HouseType(sbyte id, string name) 50 : this(id, name, null) 51 { 52 } 53 54 public override bool Equals(object obj) 55 { 56 if (obj is HouseType) 57 { 58 return this == obj; 59 } 60 else if (obj is sbyte) 61 { 62 return ID == (sbyte)obj; 63 } 64 else if (obj is string) 65 { 66 return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase); 67 } 68 69 return base.Equals(obj); 70 } 71 72 public override int GetHashCode() 73 { 74 return ID.GetHashCode(); 75 } 76 77 public override string ToString() 78 { 79 return Name; 80 } 81 } 82 }