CnC_Remastered_Collection

Command and Conquer: Red Alert
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InfantryType.cs (3344B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 using MobiusEditor.Interface;
     16 using MobiusEditor.Render;
     17 using MobiusEditor.Utility;
     18 using System;
     19 using System.Drawing;
     20 
     21 namespace MobiusEditor.Model
     22 {
     23     public class InfantryType : ITechnoType, IBrowsableType
     24     {
     25         public sbyte ID { get; private set; }
     26 
     27         public string Name { get; private set; }
     28 
     29         public string DisplayName { get; private set; }
     30 
     31         public string OwnerHouse { get; private set; }
     32 
     33         public Size RenderSize { get; set; }
     34 
     35         public Image Thumbnail { get; set; }
     36 
     37         public InfantryType(sbyte id, string name, string textId, string ownerHouse)
     38         {
     39             ID = id;
     40             Name = name;
     41             DisplayName = Globals.TheGameTextManager[textId];
     42             OwnerHouse = ownerHouse;
     43         }
     44 
     45         public InfantryType(sbyte id, string name, string textId)
     46             : this(id, name, textId, null)
     47         {
     48         }
     49 
     50         public override bool Equals(object obj)
     51         {
     52             if (obj is InfantryType)
     53             {
     54                 return this == obj;
     55             }
     56             else if (obj is sbyte)
     57             {
     58                 return ID == (sbyte)obj;
     59             }
     60             else if (obj is string)
     61             {
     62                 return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase);
     63             }
     64 
     65             return base.Equals(obj);
     66         }
     67 
     68         public override int GetHashCode()
     69         {
     70             return ID.GetHashCode();
     71         }
     72 
     73         public override string ToString()
     74         {
     75             return Name;
     76         }
     77 
     78         public void Init(GameType gameType, TheaterType theater, HouseType house, DirectionType direction)
     79         {
     80             if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, Name, 4, out Tile tile))
     81             {
     82                 RenderSize = new Size(tile.Image.Width / Globals.TileScale, tile.Image.Height / Globals.TileScale);
     83             }
     84 
     85             var mockInfantry = new Infantry(null)
     86             {
     87                 Type = this,
     88                 House = house,
     89                 Strength = 256,
     90                 Direction = direction
     91             };
     92             var infantryThumbnail = new Bitmap(Globals.TileWidth, Globals.TileHeight);
     93             using (var g = Graphics.FromImage(infantryThumbnail))
     94             {
     95                 MapRenderer.Render(theater, Point.Empty, Globals.TileSize, mockInfantry, InfantryStoppingType.Center).Item2(g);
     96             }
     97             Thumbnail = infantryThumbnail;
     98         }
     99     }
    100 }