TerrainType.cs (4170B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // The Command & Conquer Map Editor and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // The Command & Conquer Map Editor and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 using MobiusEditor.Interface; 16 using MobiusEditor.Utility; 17 using System; 18 using System.Drawing; 19 20 namespace MobiusEditor.Model 21 { 22 public class TerrainType : ICellOverlapper, ICellOccupier, IBrowsableType 23 { 24 public sbyte ID { get; private set; } 25 26 public string Name { get; private set; } 27 28 public string DisplayName => Name; 29 30 public Rectangle OverlapBounds => new Rectangle( 31 Point.Empty, 32 new Size(((RenderSize.Width + Globals.TileWidth - 1) / Globals.TileWidth), ((RenderSize.Height + Globals.TileHeight - 1) / Globals.TileHeight)) 33 ); 34 35 public bool[,] OccupyMask { get; private set; } 36 37 public Size Size => new Size(OccupyMask.GetLength(1), OccupyMask.GetLength(0)); 38 39 public TheaterType[] Theaters { get; private set; } 40 41 public bool IsTransformable { get; private set; } 42 43 public TemplateTypeFlag TemplateType { get; private set; } 44 45 public Size RenderSize { get; set; } 46 47 public Image Thumbnail { get; set; } 48 49 public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask, bool isTransformable, TemplateTypeFlag templateType) 50 { 51 ID = id; 52 Name = name; 53 Theaters = theaters; 54 OccupyMask = occupyMask; 55 IsTransformable = isTransformable; 56 TemplateType = templateType; 57 } 58 59 public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask, bool isTransformable) 60 : this(id, name, theaters, occupyMask, isTransformable, TemplateTypeFlag.None) 61 { 62 } 63 64 public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask, TemplateTypeFlag templateType) 65 : this(id, name, theaters, occupyMask, false, templateType) 66 { 67 } 68 69 public TerrainType(sbyte id, string name, TheaterType[] theaters, bool[,] occupyMask) 70 : this(id, name, theaters, occupyMask, false, TemplateTypeFlag.None) 71 { 72 } 73 74 public override bool Equals(object obj) 75 { 76 if (obj is TerrainType) 77 { 78 return this == obj; 79 } 80 else if (obj is sbyte) 81 { 82 return ID == (sbyte)obj; 83 } 84 else if (obj is string) 85 { 86 return string.Equals(Name, obj as string, StringComparison.OrdinalIgnoreCase); 87 } 88 89 return base.Equals(obj); 90 } 91 92 public override int GetHashCode() 93 { 94 return ID.GetHashCode(); 95 } 96 97 public override string ToString() 98 { 99 return Name; 100 } 101 102 public void Init(TheaterType theater) 103 { 104 string tileName = Name; 105 if ((TemplateType & TemplateTypeFlag.OreMine) != TemplateTypeFlag.None) 106 { 107 tileName = "OREMINE"; 108 } 109 110 if (Globals.TheTilesetManager.GetTileData(theater.Tilesets, tileName, IsTransformable ? 22 : 0, out Tile tile)) 111 { 112 RenderSize = new Size(tile.Image.Width / Globals.TileScale, tile.Image.Height / Globals.TileScale); 113 Thumbnail = new Bitmap(tile.Image, tile.Image.Width / 2, tile.Image.Height / 2); 114 } 115 } 116 } 117 }