CnC_Remastered_Collection

Command and Conquer: Red Alert
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Unit.cs (3024B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 using MobiusEditor.Interface;
     16 using System;
     17 using System.Collections.Generic;
     18 using System.ComponentModel;
     19 using System.Drawing;
     20 using System.Runtime.CompilerServices;
     21 
     22 namespace MobiusEditor.Model
     23 {
     24     public class Unit : ICellOverlapper, ICellOccupier, INotifyPropertyChanged, ICloneable
     25     {
     26         public event PropertyChangedEventHandler PropertyChanged;
     27 
     28         private UnitType type;
     29         public UnitType Type { get => type; set => SetField(ref type, value); }
     30 
     31         public Rectangle OverlapBounds => Type.OverlapBounds;
     32 
     33         public bool[,] OccupyMask => Type.OccupyMask;
     34 
     35         private HouseType house;
     36         public HouseType House { get => house; set => SetField(ref house, value); }
     37 
     38         private int strength;
     39         public int Strength { get => strength; set => SetField(ref strength, value); }
     40 
     41         private DirectionType direction;
     42         public DirectionType Direction { get => direction; set => SetField(ref direction, value); }
     43 
     44         private string mission;
     45         public string Mission { get => mission; set => SetField(ref mission, value); }
     46 
     47         private string trigger = Model.Trigger.None;
     48         public string Trigger { get => trigger; set => SetField(ref trigger, value); }
     49 
     50         public Color Tint { get; set; } = Color.White;
     51 
     52         public Unit Clone()
     53         {
     54             return new Unit()
     55             {
     56                 Type = Type,
     57                 House = House,
     58                 Strength = Strength,
     59                 Direction = Direction,
     60                 Mission = Mission,
     61                 Trigger = Trigger
     62             };
     63         }
     64 
     65         protected bool SetField<T>(ref T field, T value, [CallerMemberName] string propertyName = null)
     66         {
     67             if (EqualityComparer<T>.Default.Equals(field, value))
     68             {
     69                 return false;
     70             }
     71             field = value;
     72             OnPropertyChanged(propertyName);
     73             return true;
     74         }
     75 
     76         protected void OnPropertyChanged(string propertyName) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
     77 
     78         object ICloneable.Clone()
     79         {
     80             return Clone();
     81         }
     82     }
     83 }