Resources.Designer.cs (4044B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // The Command & Conquer Map Editor and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // The Command & Conquer Map Editor and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 //------------------------------------------------------------------------------ 16 // <auto-generated> 17 // This code was generated by a tool. 18 // Runtime Version:4.0.30319.42000 19 // 20 // Changes to this file may cause incorrect behavior and will be lost if 21 // the code is regenerated. 22 // </auto-generated> 23 //------------------------------------------------------------------------------ 24 25 namespace MobiusEditor.Properties { 26 using System; 27 28 29 /// <summary> 30 /// A strongly-typed resource class, for looking up localized strings, etc. 31 /// </summary> 32 // This class was auto-generated by the StronglyTypedResourceBuilder 33 // class via a tool like ResGen or Visual Studio. 34 // To add or remove a member, edit your .ResX file then rerun ResGen 35 // with the /str option, or rebuild your VS project. 36 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] 37 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 38 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 39 internal class Resources { 40 41 private static global::System.Resources.ResourceManager resourceMan; 42 43 private static global::System.Globalization.CultureInfo resourceCulture; 44 45 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 46 internal Resources() { 47 } 48 49 /// <summary> 50 /// Returns the cached ResourceManager instance used by this class. 51 /// </summary> 52 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 53 internal static global::System.Resources.ResourceManager ResourceManager { 54 get { 55 if (object.ReferenceEquals(resourceMan, null)) { 56 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MobiusEditor.Properties.Resources", typeof(Resources).Assembly); 57 resourceMan = temp; 58 } 59 return resourceMan; 60 } 61 } 62 63 /// <summary> 64 /// Overrides the current thread's CurrentUICulture property for all 65 /// resource lookups using this strongly typed resource class. 66 /// </summary> 67 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 68 internal static global::System.Globalization.CultureInfo Culture { 69 get { 70 return resourceCulture; 71 } 72 set { 73 resourceCulture = value; 74 } 75 } 76 77 /// <summary> 78 /// Looks up a localized resource of type System.Drawing.Bitmap. 79 /// </summary> 80 internal static System.Drawing.Bitmap UI_CustomMissionPreviewDefault { 81 get { 82 object obj = ResourceManager.GetObject("UI_CustomMissionPreviewDefault", resourceCulture); 83 return ((System.Drawing.Bitmap)(obj)); 84 } 85 } 86 } 87 }