CnC_Remastered_Collection

Command and Conquer: Red Alert
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Resources.Designer.cs (4044B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 //------------------------------------------------------------------------------
     16 // <auto-generated>
     17 //     This code was generated by a tool.
     18 //     Runtime Version:4.0.30319.42000
     19 //
     20 //     Changes to this file may cause incorrect behavior and will be lost if
     21 //     the code is regenerated.
     22 // </auto-generated>
     23 //------------------------------------------------------------------------------
     24 
     25 namespace MobiusEditor.Properties {
     26     using System;
     27     
     28     
     29     /// <summary>
     30     ///   A strongly-typed resource class, for looking up localized strings, etc.
     31     /// </summary>
     32     // This class was auto-generated by the StronglyTypedResourceBuilder
     33     // class via a tool like ResGen or Visual Studio.
     34     // To add or remove a member, edit your .ResX file then rerun ResGen
     35     // with the /str option, or rebuild your VS project.
     36     [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
     37     [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
     38     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
     39     internal class Resources {
     40         
     41         private static global::System.Resources.ResourceManager resourceMan;
     42         
     43         private static global::System.Globalization.CultureInfo resourceCulture;
     44         
     45         [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
     46         internal Resources() {
     47         }
     48         
     49         /// <summary>
     50         ///   Returns the cached ResourceManager instance used by this class.
     51         /// </summary>
     52         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
     53         internal static global::System.Resources.ResourceManager ResourceManager {
     54             get {
     55                 if (object.ReferenceEquals(resourceMan, null)) {
     56                     global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MobiusEditor.Properties.Resources", typeof(Resources).Assembly);
     57                     resourceMan = temp;
     58                 }
     59                 return resourceMan;
     60             }
     61         }
     62         
     63         /// <summary>
     64         ///   Overrides the current thread's CurrentUICulture property for all
     65         ///   resource lookups using this strongly typed resource class.
     66         /// </summary>
     67         [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
     68         internal static global::System.Globalization.CultureInfo Culture {
     69             get {
     70                 return resourceCulture;
     71             }
     72             set {
     73                 resourceCulture = value;
     74             }
     75         }
     76         
     77         /// <summary>
     78         ///   Looks up a localized resource of type System.Drawing.Bitmap.
     79         /// </summary>
     80         internal static System.Drawing.Bitmap UI_CustomMissionPreviewDefault {
     81             get {
     82                 object obj = ResourceManager.GetObject("UI_CustomMissionPreviewDefault", resourceCulture);
     83                 return ((System.Drawing.Bitmap)(obj));
     84             }
     85         }
     86     }
     87 }