CnC_Remastered_Collection

Command and Conquer: Red Alert
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HouseTypes.cs (3462B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 using MobiusEditor.Model;
     16 using System.Collections.Generic;
     17 using System.Linq;
     18 using System.Reflection;
     19 
     20 namespace MobiusEditor.RedAlert
     21 {
     22     public static class HouseTypes
     23     {
     24         public static readonly HouseType Spain = new HouseType(0, "Spain", "SPAIN");
     25         public static readonly HouseType Greece = new HouseType(1, "Greece", "GREECE");
     26         public static readonly HouseType USSR = new HouseType(2, "USSR", "USSR");
     27         public static readonly HouseType England = new HouseType(3, "England", "ENGLAND");
     28         public static readonly HouseType Ukraine = new HouseType(4, "Ukraine", "UKRAINE");
     29         public static readonly HouseType Germany = new HouseType(5, "Germany", "GERMANY");
     30         public static readonly HouseType France = new HouseType(6, "France", "FRANCE");
     31         public static readonly HouseType Turkey = new HouseType(7, "Turkey", "TURKEY");
     32         public static readonly HouseType Good = new HouseType(8, "GoodGuy", "GOOD");
     33         public static readonly HouseType Bad = new HouseType(9, "BadGuy", "BAD");
     34         public static readonly HouseType Neutral = new HouseType(10, "Neutral");
     35         public static readonly HouseType Special = new HouseType(11, "Special");
     36         public static readonly HouseType Multi1 = new HouseType(12, "Multi1", "MULTI1");
     37         public static readonly HouseType Multi2 = new HouseType(13, "Multi2", "MULTI2");
     38         public static readonly HouseType Multi3 = new HouseType(14, "Multi3", "MULTI3");
     39         public static readonly HouseType Multi4 = new HouseType(15, "Multi4", "MULTI4");
     40         public static readonly HouseType Multi5 = new HouseType(16, "Multi5", "MULTI5");
     41         public static readonly HouseType Multi6 = new HouseType(17, "Multi6", "MULTI6");
     42         public static readonly HouseType Multi7 = new HouseType(18, "Multi7", "MULTI7");
     43         public static readonly HouseType Multi8 = new HouseType(19, "Multi8", "MULTI8");
     44 
     45         private static readonly HouseType[] Types;
     46 
     47         static HouseTypes()
     48         {
     49             Types =
     50                 (from field in typeof(HouseTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
     51                  where field.IsInitOnly && typeof(HouseType).IsAssignableFrom(field.FieldType)
     52                  select field.GetValue(null) as HouseType).ToArray();
     53         }
     54 
     55         public static IEnumerable<HouseType> GetTypes()
     56         {
     57             return Types;
     58         }
     59 
     60         public static string GetBasePlayer(string player)
     61         {
     62             return (USSR.Equals(player) || Ukraine.Equals(player) || Bad.Equals(player)) ? Good.Name : Bad.Name;
     63         }
     64     }
     65 }