CnC_Remastered_Collection

Command and Conquer: Red Alert
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OverlayTypes.cs (4801B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 using MobiusEditor.Model;
     16 using System.Collections.Generic;
     17 using System.Linq;
     18 using System.Reflection;
     19 
     20 namespace MobiusEditor.RedAlert
     21 {
     22     public static class OverlayTypes
     23     {
     24         public static readonly OverlayType Sandbag = new OverlayType(0, "sbag", "TEXT_STRUCTURE_RA_SBAG", OverlayTypeFlag.Wall);
     25         public static readonly OverlayType Cyclone = new OverlayType(1, "cycl", "TEXT_STRUCTURE_RA_CYCL", OverlayTypeFlag.Wall);
     26         public static readonly OverlayType Brick = new OverlayType(2, "brik", "TEXT_STRUCTURE_RA_BRIK", OverlayTypeFlag.Wall);
     27         public static readonly OverlayType Barbwire = new OverlayType(3, "barb", "TEXT_STRUCTURE_RA_BARB", OverlayTypeFlag.Wall);
     28         public static readonly OverlayType Wood = new OverlayType(4, "wood", "TEXT_STRUCTURE_TD_WOOD", OverlayTypeFlag.Wall);
     29         public static readonly OverlayType Gold1 = new OverlayType(5, "gold01", OverlayTypeFlag.TiberiumOrGold);
     30         public static readonly OverlayType Gold2 = new OverlayType(6, "gold02", OverlayTypeFlag.TiberiumOrGold);
     31         public static readonly OverlayType Gold3 = new OverlayType(7, "gold03", OverlayTypeFlag.TiberiumOrGold);
     32         public static readonly OverlayType Gold4 = new OverlayType(8, "gold04", OverlayTypeFlag.TiberiumOrGold);
     33         public static readonly OverlayType Gems1 = new OverlayType(9, "gem01", OverlayTypeFlag.Gems);
     34         public static readonly OverlayType Gems2 = new OverlayType(10, "gem02", OverlayTypeFlag.Gems);
     35         public static readonly OverlayType Gems3 = new OverlayType(11, "gem03", OverlayTypeFlag.Gems);
     36         public static readonly OverlayType Gems4 = new OverlayType(12, "gem04", OverlayTypeFlag.Gems);
     37         public static readonly OverlayType V12 = new OverlayType(13, "v12", "TEXT_STRUCTURE_RA_CIVILIAN", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
     38         public static readonly OverlayType V13 = new OverlayType(14, "v13", "TEXT_STRUCTURE_RA_CIVILIAN", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
     39         public static readonly OverlayType V14 = new OverlayType(15, "v14", "TEXT_STRUCTURE_TITLE_CIV13", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
     40         public static readonly OverlayType V15 = new OverlayType(16, "v15", "TEXT_STRUCTURE_TITLE_CIV14", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
     41         public static readonly OverlayType V16 = new OverlayType(17, "v16", "TEXT_STRUCTURE_TITLE_CIV15", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
     42         public static readonly OverlayType V17 = new OverlayType(18, "v17", "TEXT_STRUCTURE_TITLE_CIV16", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
     43         public static readonly OverlayType V18 = new OverlayType(19, "v18", "TEXT_STRUCTURE_TITLE_CIV17", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Snow });
     44         public static readonly OverlayType FlagSpot = new OverlayType(20, "fpls", OverlayTypeFlag.Flag);
     45         public static readonly OverlayType WoodCrate = new OverlayType(21, "wcrate", OverlayTypeFlag.Crate);
     46         public static readonly OverlayType SteelCrate = new OverlayType(22, "scrate", OverlayTypeFlag.Crate);
     47         public static readonly OverlayType Fence = new OverlayType(23, "fenc", "TEXT_STRUCTURE_RA_FENC", OverlayTypeFlag.Wall);
     48         public static readonly OverlayType WaterCrate = new OverlayType(24, "wwcrate", OverlayTypeFlag.Crate);
     49 
     50         private static OverlayType[] Types;
     51 
     52         static OverlayTypes()
     53         {
     54             Types =
     55                 (from field in typeof(OverlayTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
     56                  where field.IsInitOnly && typeof(OverlayType).IsAssignableFrom(field.FieldType)
     57                  select field.GetValue(null) as OverlayType).ToArray();
     58         }
     59 
     60         public static IEnumerable<OverlayType> GetTypes()
     61         {
     62             return Types;
     63         }
     64     }
     65 }