TeamMissionTypes.cs (1688B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // The Command & Conquer Map Editor and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // The Command & Conquer Map Editor and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 using System.Collections.Generic; 16 17 namespace MobiusEditor.RedAlert 18 { 19 public static class TeamMissionTypes 20 { 21 private static readonly string[] Types = new string[] 22 { 23 "Attack...", 24 "Attack Waypoint...", 25 "Change Formation to...", 26 "Move to waypoint...", 27 "Move to Cell...", 28 "Guard area (1/10th min)...", 29 "Jump to line #...", 30 "Attack Tarcom", 31 "Unload", 32 "Deploy", 33 "Follow friendlies", 34 "Do this...", 35 "Set global...", 36 "Invulnerable", 37 "Load onto Transport", 38 "Spy on bldg @ waypt...", 39 "Patrol to waypoint..." 40 }; 41 42 public static IEnumerable<string> GetTypes() 43 { 44 return Types; 45 } 46 } 47 }