CnC_Remastered_Collection

Command and Conquer: Red Alert
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TheaterTypes.cs (2109B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 using MobiusEditor.Model;
     16 using MobiusEditor.Utility;
     17 using System.Collections.Generic;
     18 using System.Linq;
     19 using System.Reflection;
     20 
     21 namespace MobiusEditor.RedAlert
     22 {
     23     public static class TheaterTypes
     24     {
     25         private static readonly IEnumerable<string> commonTilesets = new string[] { "RA_Units", "RA_Structures", "RA_VFX", "Common_VFX" };
     26 
     27         public static readonly TheaterType Temperate = new TheaterType(0, "temperate", "RA_Terrain_Temperate".Yield().Concat(commonTilesets));
     28         public static readonly TheaterType Snow = new TheaterType(1, "snow", "RA_Terrain_Snow".Yield().Concat(commonTilesets));
     29         public static readonly TheaterType Interior = new TheaterType(2, "interior", "RA_Terrain_Interior".Yield().Concat(commonTilesets));
     30 
     31         private static TheaterType[] Types;
     32 
     33         static TheaterTypes()
     34         {
     35             Types =
     36                 (from field in typeof(TheaterTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
     37                  where field.IsInitOnly && typeof(TheaterType).IsAssignableFrom(field.FieldType)
     38                  select field.GetValue(null) as TheaterType).ToArray();
     39         }
     40 
     41         public static IEnumerable<TheaterType> GetTypes()
     42         {
     43             return Types;
     44         }
     45     }
     46 }