CnC_Remastered_Collection

Command and Conquer: Red Alert
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ActionTypes.cs (2614B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 using System.Collections.Generic;
     16 using System.Linq;
     17 using System.Reflection;
     18 
     19 namespace MobiusEditor.TiberianDawn
     20 {
     21     public static class ActionTypes
     22     {
     23         public const string ACTION_NONE = "None";
     24         public const string ACTION_WIN = "Win";
     25         public const string ACTION_LOSE = "Lose";
     26         public const string ACTION_BEGIN_PRODUCTION = "Production";
     27         public const string ACTION_CREATE_TEAM = "Create Team";
     28         public const string ACTION_DESTROY_TEAM = "Dstry Teams";
     29         public const string ACTION_ALL_HUNT = "All to Hunt";
     30         public const string ACTION_REINFORCEMENTS = "Reinforce.";
     31         public const string ACTION_DZ = "DZ at 'Z'";
     32         public const string ACTION_AIRSTRIKE = "Airstrike";
     33         public const string ACTION_NUKE = "Nuclear Missile";
     34         public const string ACTION_ION = "Ion Cannon";
     35         public const string ACTION_DESTROY_XXXX = "Dstry Trig 'XXXX'";
     36         public const string ACTION_DESTROY_YYYY = "Dstry Trig 'YYYY'";
     37         public const string ACTION_DESTROY_ZZZZ = "Dstry Trig 'ZZZZ'";
     38         public const string ACTION_AUTOCREATE = "Autocreate";
     39         public const string ACTION_WINLOSE = "Cap=Win/Des=Lose";
     40         public const string ACTION_ALLOWWIN = "Allow Win";
     41 
     42         private static readonly string[] Types;
     43 
     44         static ActionTypes()
     45         {
     46             Types =
     47                 (from field in typeof(ActionTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
     48                  where field.IsLiteral && !field.IsInitOnly && typeof(string).IsAssignableFrom(field.FieldType)
     49                  select field.GetValue(null) as string).ToArray();
     50         }
     51 
     52         public static IEnumerable<string> GetTypes()
     53         {
     54             return Types;
     55         }
     56     }
     57 }