CnC_Remastered_Collection

Command and Conquer: Red Alert
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EventTypes.cs (2556B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 using System.Collections.Generic;
     16 using System.Linq;
     17 using System.Reflection;
     18 
     19 namespace MobiusEditor.TiberianDawn
     20 {
     21     public static class EventTypes
     22     {
     23         public const string EVENT_NONE = "None";
     24         public const string EVENT_PLAYER_ENTERED = "Player Enters";
     25         public const string EVENT_DISCOVERED = "Discovered";
     26         public const string EVENT_ATTACKED = "Attacked";
     27         public const string EVENT_DESTROYED = "Destroyed";
     28         public const string EVENT_ANY = "Any";
     29         public const string EVENT_HOUSE_DISCOVERED = "House Discov.";
     30         public const string EVENT_UNITS_DESTROYED = "Units Destr.";
     31         public const string EVENT_BUILDINGS_DESTROYED = "Bldgs Destr.";
     32         public const string EVENT_ALL_DESTROYED = "All Destr.";
     33         public const string EVENT_CREDITS = "Credits";
     34         public const string EVENT_TIME = "Time";
     35         public const string EVENT_NBUILDINGS_DESTROYED = "# Bldgs Dstr.";
     36         public const string EVENT_NUNITS_DESTROYED = "# Units Dstr.";
     37         public const string EVENT_NOFACTORIES = "No Factories";
     38         public const string EVENT_EVAC_CIVILIAN = "Civ. Evac.";
     39         public const string EVENT_BUILD = "Built It";
     40 
     41         private static readonly string[] Types;
     42 
     43         static EventTypes()
     44         {
     45             Types =
     46                 (from field in typeof(EventTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
     47                  where field.IsLiteral && !field.IsInitOnly && typeof(string).IsAssignableFrom(field.FieldType)
     48                  select field.GetValue(null) as string).ToArray();
     49         }
     50 
     51         public static IEnumerable<string> GetTypes()
     52         {
     53             return Types;
     54         }
     55     }
     56 }