OverlayTypes.cs (5092B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // The Command & Conquer Map Editor and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // The Command & Conquer Map Editor and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 using MobiusEditor.Model; 16 using System.Collections.Generic; 17 using System.Linq; 18 using System.Reflection; 19 20 namespace MobiusEditor.TiberianDawn 21 { 22 public static class OverlayTypes 23 { 24 public static readonly OverlayType Sandbag = new OverlayType(1, "sbag", "TEXT_STRUCTURE_TITLE_GDI_SANDBAGS", OverlayTypeFlag.Wall); 25 public static readonly OverlayType Cyclone = new OverlayType(2, "cycl", "TEXT_STRUCTURE_TITLE_GDI_CHAIN_LINK", OverlayTypeFlag.Wall); 26 public static readonly OverlayType Brick = new OverlayType(3, "brik", "TEXT_STRUCTURE_TITLE_GDI_CONCRETE", OverlayTypeFlag.Wall); 27 public static readonly OverlayType Barbwire = new OverlayType(4, "barb", "TEXT_STRUCTURE_RA_BARB", OverlayTypeFlag.Wall); 28 public static readonly OverlayType Wood = new OverlayType(5, "wood", "TEXT_STRUCTURE_TD_WOOD", OverlayTypeFlag.Wall); 29 public static readonly OverlayType Tiberium1 = new OverlayType(6, "ti1", OverlayTypeFlag.TiberiumOrGold); 30 public static readonly OverlayType Tiberium2 = new OverlayType(7, "ti2", OverlayTypeFlag.TiberiumOrGold); 31 public static readonly OverlayType Tiberium3 = new OverlayType(8, "ti3", OverlayTypeFlag.TiberiumOrGold); 32 public static readonly OverlayType Tiberium4 = new OverlayType(9, "ti4", OverlayTypeFlag.TiberiumOrGold); 33 public static readonly OverlayType Tiberium5 = new OverlayType(10, "ti5", OverlayTypeFlag.TiberiumOrGold); 34 public static readonly OverlayType Tiberium6 = new OverlayType(11, "ti6", OverlayTypeFlag.TiberiumOrGold); 35 public static readonly OverlayType Tiberium7 = new OverlayType(12, "ti7", OverlayTypeFlag.TiberiumOrGold); 36 public static readonly OverlayType Tiberium8 = new OverlayType(13, "ti8", OverlayTypeFlag.TiberiumOrGold); 37 public static readonly OverlayType Tiberium9 = new OverlayType(14, "ti9", OverlayTypeFlag.TiberiumOrGold); 38 public static readonly OverlayType Tiberium10 = new OverlayType(15, "ti10", OverlayTypeFlag.TiberiumOrGold); 39 public static readonly OverlayType Tiberium11 = new OverlayType(16, "ti11", OverlayTypeFlag.TiberiumOrGold); 40 public static readonly OverlayType Tiberium12 = new OverlayType(17, "ti12", OverlayTypeFlag.TiberiumOrGold); 41 public static readonly OverlayType V12 = new OverlayType(20, "v12", "TEXT_STRUCTURE_TITLE_CIV12", new TheaterType[] { TheaterTypes.Temperate }); 42 public static readonly OverlayType V13 = new OverlayType(21, "v13", "TEXT_STRUCTURE_TITLE_CIV12", new TheaterType[] { TheaterTypes.Temperate }); 43 public static readonly OverlayType V14 = new OverlayType(22, "v14", "TEXT_STRUCTURE_TITLE_CIV13", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Winter }); 44 public static readonly OverlayType V15 = new OverlayType(23, "v15", "TEXT_STRUCTURE_TITLE_CIV14", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Winter }); 45 public static readonly OverlayType V16 = new OverlayType(24, "v16", "TEXT_STRUCTURE_TITLE_CIV15", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Winter }); 46 public static readonly OverlayType V17 = new OverlayType(25, "v17", "TEXT_STRUCTURE_TITLE_CIV16", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Winter }); 47 public static readonly OverlayType V18 = new OverlayType(26, "v18", "TEXT_STRUCTURE_TITLE_CIV17", new TheaterType[] { TheaterTypes.Temperate, TheaterTypes.Winter }); 48 public static readonly OverlayType FlagSpot = new OverlayType(27, "fpls", OverlayTypeFlag.Flag); 49 public static readonly OverlayType WoodCrate = new OverlayType(28, "wcrate", OverlayTypeFlag.Crate); 50 public static readonly OverlayType SteelCrate = new OverlayType(29, "scrate", OverlayTypeFlag.Crate); 51 52 private static OverlayType[] Types; 53 54 static OverlayTypes() 55 { 56 Types = 57 (from field in typeof(OverlayTypes).GetFields(BindingFlags.Static | BindingFlags.Public) 58 where field.IsInitOnly && typeof(OverlayType).IsAssignableFrom(field.FieldType) 59 select field.GetValue(null) as OverlayType).ToArray(); 60 } 61 62 public static IEnumerable<OverlayType> GetTypes() 63 { 64 return Types; 65 } 66 } 67 }