TerrainToolDialog.cs (1972B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // The Command & Conquer Map Editor and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // The Command & Conquer Map Editor and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 using MobiusEditor.Controls; 16 using MobiusEditor.Interface; 17 using System; 18 using System.Collections.Generic; 19 using System.ComponentModel; 20 using System.Data; 21 using System.Drawing; 22 using System.Linq; 23 using System.Text; 24 using System.Threading.Tasks; 25 using System.Windows.Forms; 26 27 namespace MobiusEditor.Tools.Dialogs 28 { 29 public partial class TerrainToolDialog : Form 30 { 31 public TypeComboBox TerrainTypeComboBox => terrainTypeComboBox; 32 33 public MapPanel TerrainTypeMapPanel => terrainTypeMapPanel; 34 35 public TerrainProperties TerrainProperties => terrainProperties; 36 37 public TerrainToolDialog() 38 { 39 InitializeComponent(); 40 41 Location = Properties.Settings.Default.ToolDialogPosition; 42 } 43 44 public TerrainToolDialog(IGamePlugin plugin) 45 : this() 46 { 47 terrainProperties.Initialize(plugin, true); 48 } 49 50 protected override void OnMove(EventArgs e) 51 { 52 base.OnMove(e); 53 54 Properties.Settings.Default.ToolDialogPosition = Location; 55 Properties.Settings.Default.Save(); 56 } 57 } 58 }