CnC_Remastered_Collection

Command and Conquer: Red Alert
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TerrainToolDialog.cs (1972B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // The Command & Conquer Map Editor and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // The Command & Conquer Map Editor and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 using MobiusEditor.Controls;
     16 using MobiusEditor.Interface;
     17 using System;
     18 using System.Collections.Generic;
     19 using System.ComponentModel;
     20 using System.Data;
     21 using System.Drawing;
     22 using System.Linq;
     23 using System.Text;
     24 using System.Threading.Tasks;
     25 using System.Windows.Forms;
     26 
     27 namespace MobiusEditor.Tools.Dialogs
     28 {
     29     public partial class TerrainToolDialog : Form
     30     {
     31         public TypeComboBox TerrainTypeComboBox => terrainTypeComboBox;
     32 
     33         public MapPanel TerrainTypeMapPanel => terrainTypeMapPanel;
     34 
     35         public TerrainProperties TerrainProperties => terrainProperties;
     36 
     37         public TerrainToolDialog()
     38         {
     39             InitializeComponent();
     40 
     41             Location = Properties.Settings.Default.ToolDialogPosition;
     42         }
     43 
     44         public TerrainToolDialog(IGamePlugin plugin)
     45             : this()
     46         {
     47             terrainProperties.Initialize(plugin, true);
     48         }
     49 
     50         protected override void OnMove(EventArgs e)
     51         {
     52             base.OnMove(e);
     53 
     54             Properties.Settings.Default.ToolDialogPosition = Location;
     55             Properties.Settings.Default.Save();
     56         }
     57     }
     58 }