BASE.H (4711B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/BASE.H 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : BASE.H * 24 * * 25 * Programmer : Bill Randolph * 26 * * 27 * Start Date : 03/27/95 * 28 * * 29 * Last Update : March 27, 1995 * 30 * * 31 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 32 33 #ifndef BASE_H 34 #define BASE_H 35 36 37 /**************************************************************************** 38 ** This class defines one "node" in the pre-built base list. Each node 39 ** contains a type of building to build, and the COORDINATE to build it at. 40 */ 41 class BaseNodeClass 42 { 43 public: 44 BaseNodeClass(void) {}; 45 BaseNodeClass(StructType building, CELL cell) : Type(building), Cell(cell) {}; 46 int operator == (BaseNodeClass const & node); 47 int operator != (BaseNodeClass const & node); 48 int operator > (BaseNodeClass const & node); 49 50 StructType Type; 51 CELL Cell; 52 }; 53 54 55 /**************************************************************************** 56 ** This is the class that defines a pre-built base for the computer AI. 57 ** (Despite its name, this is NOT the "base" class for C&C's class hierarchy!) 58 */ 59 class BaseClass 60 { 61 public: 62 63 /* 64 ** Constructor/Destructor 65 */ 66 BaseClass(void) {}; 67 virtual ~BaseClass() {Nodes.Clear();} 68 69 /* 70 ** Initialization 71 */ 72 void Init(void) {House = HOUSE_NONE; Nodes.Clear();} 73 74 /* 75 ** The standard suite of load/save support routines 76 */ 77 void Read_INI(CCINIClass & ini); 78 void Write_INI(CCINIClass & ini); 79 static char *INI_Name(void) {return "Base";} 80 bool Load(Straw & file); 81 bool Save(Pipe & file) const; 82 virtual void Code_Pointers(void) {}; 83 virtual void Decode_Pointers(void) {}; 84 85 /* 86 ** Tells if the given node has been built or not 87 */ 88 bool Is_Built(int index) const; 89 90 /* 91 ** Returns a pointer to the object for the given node 92 */ 93 BuildingClass * Get_Building(int index) const; 94 95 /* 96 ** Tells if the given building ptr is a node in this base's list. 97 */ 98 bool Is_Node(BuildingClass const * obj); 99 100 /* 101 ** Returns a pointer to the requested node. 102 */ 103 BaseNodeClass * Get_Node(BuildingClass const * obj); 104 BaseNodeClass * Get_Node(int index) { return (&Nodes[index]); } 105 BaseNodeClass * Get_Node(CELL cell); 106 107 /* 108 ** Returns a pointer to the next "hole" in the Nodes list. 109 */ 110 BaseNodeClass * Next_Buildable(StructType type = STRUCT_NONE); 111 112 /* 113 ** This is the list of "nodes" that define the base. Portions of this 114 ** list can be pre-built by simply saving those buildings in the INI 115 ** along with non-base buildings, so Is_Built will return true for them. 116 */ 117 DynamicVectorClass<BaseNodeClass> Nodes; 118 119 /* 120 ** This is the house this base belongs to. 121 */ 122 HousesType House; 123 }; 124 125 126 #endif 127