CnC_Remastered_Collection

Command and Conquer: Red Alert
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BENCH.H (4741B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/BENCH.H 1     3/03/97 10:24a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : BENCH.H                                                      *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : 07/17/96                                                     *
     28  *                                                                                             *
     29  *                  Last Update : July 17, 1996 [JLB]                                          *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 
     36 #ifndef BENCH_H
     37 #define BENCH_H
     38 #if (0)
     39 
     40 #include	"mpu.h"
     41 #include	"ftimer.h"
     42 
     43 /*
     44 **	The "bool" integral type was defined by the C++ committee in
     45 **	November of '94. Until the compiler supports this, use the following
     46 **	definition.
     47 */
     48 #ifndef __BORLANDC__
     49 #ifndef TRUE_FALSE_DEFINED
     50 #define TRUE_FALSE_DEFINED
     51 enum {false=0,true=1};
     52 typedef int bool;
     53 #endif
     54 #endif
     55 
     56 /*
     57 **	This is a timer access object that will fetch the internal Pentium
     58 **	clock value.
     59 */
     60 class PentiumTimerClass
     61 {
     62 	public:
     63 		unsigned long operator () (void) const {unsigned long h;unsigned long l = Get_CPU_Clock(h);return((l >> 4) | (h << 28));}
     64 		operator unsigned long (void) const {unsigned long h;unsigned long l = Get_CPU_Clock(h);return((l >> 4) | (h << 28));}
     65 };
     66 
     67 
     68 /*
     69 **	A performance tracking tool object. It is used to track elapsed time. Unlike a simple clock, this
     70 **	class will keep a running average of the duration. Typical use of this would be to benchmark some
     71 **	process that occurs multiple times. By benchmarking an average time, inconsistencies in a particular
     72 **	run can be overcome.
     73 */
     74 class Benchmark
     75 {
     76 	public:
     77 		Benchmark(void);
     78 
     79 		void Begin(bool reset=false);
     80 		void End(void);
     81 
     82 		void Reset(void);
     83 		unsigned long Value(void) const;
     84 		unsigned long Count(void) const {return(TotalCount);}
     85 
     86 	private:
     87 		/*
     88 		**	The maximum number of events to keep running average of. If
     89 		**	events exceed this number, then older events drop off the
     90 		**	accumulated time. This number needs to be as small as
     91 		**	is reasonable. The larger this number gets, the less magnitude
     92 		**	that the benchmark timer can handle. Example; At a value of
     93 		**	256, the magnitude of the timer can only be 24 bits.
     94 		*/
     95 		enum {MAXIMUM_EVENT_COUNT=256};
     96 
     97 		/*
     98 		**	This is the timer the is used to clock the events.
     99 		*/
    100 		BasicTimerClass<PentiumTimerClass> Clock;
    101 
    102 		/*
    103 		**	The total time off all events tracked so far.
    104 		*/
    105 		unsigned long Average;
    106 
    107 		/*
    108 		**	The total number of events tracked so far.
    109 		*/
    110 		unsigned long Counter;
    111 
    112 		/*
    113 		**	Absolute total number of events (possibly greater than the
    114 		**	number of events tracked in the average).
    115 		*/
    116 		unsigned long TotalCount;
    117 };
    118 
    119 
    120 #endif
    121 #endif