CnC_Remastered_Collection

Command and Conquer: Red Alert
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BIGCHECK.H (1877B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 //	Bigcheck.h
     17 //	ajw 9/14/98
     18 
     19 #ifdef WOLAPI_INTEGRATION
     20 
     21 #ifndef BIGCHECKBOX_H
     22 #define BIGCHECKBOX_H
     23 
     24 #include	"toggle.h"
     25 
     26 #define BIGCHECK_OFFSETX	20
     27 #define BIGCHECK_OFFSETY	0
     28 
     29 //***********************************************************************************************
     30 class BigCheckBoxClass : public ToggleClass
     31 {
     32 public:
     33 	BigCheckBoxClass( unsigned id, int x, int y, int w, int h, const char* szCaptionIn, TextPrintType TextFlags, 
     34 							bool bInitiallyChecked = false ) :
     35 		ToggleClass( id, x, y, w, h ),
     36 		TextFlags( TextFlags )
     37 	{
     38 		szCaption = new char[ strlen( szCaptionIn ) + 1 ];
     39 		strcpy( szCaption, szCaptionIn );
     40 		if( bInitiallyChecked )
     41 			Turn_On();
     42 		IsToggleType = 1;
     43 	}
     44 	virtual ~BigCheckBoxClass()
     45 	{
     46 		delete [] szCaption;
     47 	}
     48 
     49 	virtual int Draw_Me(int forced=false);
     50 	virtual int Action(unsigned flags, KeyNumType & key);
     51 
     52 	bool	Toggle()
     53 	{
     54 		if( IsOn )
     55 		{
     56 			Turn_Off();
     57 			return false;
     58 		}
     59 		Turn_On();
     60 		return true;
     61 	}
     62 
     63 protected:
     64 	TextPrintType	TextFlags;
     65 	char*			szCaption;
     66 
     67 };
     68 
     69 #endif
     70 
     71 #endif