BUFF.H (4003B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/BUFF.H 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : BUFF.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 07/29/96 * 28 * * 29 * Last Update : July 29, 1996 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 36 #ifndef CCBUFF_H 37 #define CCBUFF_H 38 39 40 /* 41 ** The "bool" integral type was defined by the C++ committee in 42 ** November of '94. Until the compiler supports this, use the following 43 ** definition. 44 */ 45 #ifndef __BORLANDC__ 46 #ifndef TRUE_FALSE_DEFINED 47 #define TRUE_FALSE_DEFINED 48 enum {false=0,true=1}; 49 typedef int bool; 50 #endif 51 #endif 52 53 /* 54 ** A general purpose buffer pointer handler object. It holds not only the pointer to the 55 ** buffer, but its size as well. By using this class instead of separate pointer and size 56 ** values, function interfaces and algorithms become simpler to manage and understand. 57 */ 58 class Buffer { 59 public: 60 Buffer(char * ptr, long size=0); 61 Buffer(void * ptr=0, long size=0); 62 Buffer(void const * ptr, long size=0); 63 Buffer(long size); 64 Buffer(Buffer const & buffer); 65 ~Buffer(void); 66 67 Buffer & operator = (Buffer const & buffer); 68 operator void * (void) const {return(BufferPtr);} 69 operator char * (void) const {return((char *)BufferPtr);} 70 71 void Reset(void); 72 void * Get_Buffer(void) const {return(BufferPtr);} 73 long Get_Size(void) const {return(Size);} 74 bool Is_Valid(void) const {return(BufferPtr != 0);} 75 76 protected: 77 78 /* 79 ** Pointer to the buffer memory. 80 */ 81 void * BufferPtr; 82 83 /* 84 ** The size of the buffer memory. 85 */ 86 long Size; 87 88 /* 89 ** Was the buffer allocated by this class? If so, then this class 90 ** will be responsible for freeing the buffer. 91 */ 92 bool IsAllocated; 93 }; 94 95 96 #endif