CnC_Remastered_Collection

Command and Conquer: Red Alert
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BULLET.H (5830B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/BULLET.H 2     3/06/97 1:46p Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : BULLET.H                                                     *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : April 23, 1994                                               *
     28  *                                                                                             *
     29  *                  Last Update : April 23, 1994   [JLB]                                       *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef BULLET_H
     36 #define BULLET_H
     37 
     38 #include "object.h"
     39 #include	"fly.h"
     40 #include	"fuse.h"
     41 
     42 
     43 class BulletClass :	public ObjectClass,
     44 							public FlyClass,
     45 							public FuseClass
     46 {
     47 	public:
     48 
     49 		/*
     50 		**	This specifies exactly what kind of bullet this is. All of the static attributes
     51 		**	for this bullet is located in the BulletTypeClass pointed to by this variable.
     52 		*/
     53 		CCPtr<BulletTypeClass> Class;
     54 
     55 	private:
     56 		/*
     57 		**	Records who sent this "present" so that an appropriate "thank you" can
     58 		**	be returned.
     59 		*/
     60 		TechnoClass * Payback;
     61 
     62 		/*
     63 		**	This is the facing that the projectile is travelling.
     64 		*/
     65 		FacingClass PrimaryFacing;
     66 
     67 	public:
     68 
     69 		/*---------------------------------------------------------------------
     70 		**	Constructors, Destructors, and overloaded operators.
     71 		*/
     72 		static void * operator new(size_t size);
     73 		static void * operator new(size_t , void * ptr) {return(ptr);};
     74 		static void operator delete(void *ptr);
     75 		BulletClass(BulletType id, TARGET target, TechnoClass * Payback, int strength, WarheadType warhead, int speed);
     76 #ifdef FIXIT_MULTI_SAVE
     77 		BulletClass(NoInitClass const & x) : ObjectClass(x), Class(x), FlyClass(x), FuseClass(x), PrimaryFacing(x) {};
     78 #else
     79 		BulletClass(NoInitClass const & x) : ObjectClass(x), Class(x), FlyClass(x), FuseClass(x) {};
     80 #endif
     81 		virtual ~BulletClass(void);
     82 		operator BulletType(void) const {return Class->Type;};
     83 
     84 		/*---------------------------------------------------------------------
     85 		**	Member function prototypes.
     86 		*/
     87 		static void Init(void);
     88 
     89 		bool Is_Forced_To_Explode(COORDINATE & coord) const;
     90 		void Bullet_Explodes(bool forced);
     91 		int Shape_Number(void) const;
     92 		virtual LayerType In_Which_Layer(void) const;
     93 		virtual COORDINATE Sort_Y(void) const;
     94 		virtual void Assign_Target(TARGET target) {TarCom = target;};
     95 		virtual bool Unlimbo(COORDINATE , DirType facing = DIR_N);
     96 		virtual ObjectTypeClass const & Class_Of(void) const {return *Class;};
     97 		virtual void Detach(TARGET target, bool all);
     98 		virtual void Draw_It(int x, int y, WindowNumberType window) const;
     99 		virtual bool Mark(MarkType mark=MARK_CHANGE);
    100 		virtual void AI(void);
    101 		virtual short const * Occupy_List(bool = false) const;
    102 		virtual short const * Overlap_List(void) const {return Occupy_List(false);};
    103 		virtual COORDINATE Target_Coord(void) const;
    104 
    105 		/*
    106 		**	File I/O.
    107 		*/
    108 		bool Load(Straw & file);
    109 		bool Save(Pipe & file) const;
    110 		virtual void Code_Pointers(void);
    111 		virtual void Decode_Pointers(void);
    112 
    113 		/*
    114 		**	If this bullet is forced to be inaccurate because of some outside means. A tank
    115 		**	firing while moving is a good example.
    116 		*/
    117 		unsigned IsInaccurate:1;
    118 
    119 	private:
    120 		// Crude animation flag.
    121 		unsigned IsToAnimate:1;
    122 
    123 		/*
    124 		** Is this missile allowed to come in from out of bounds?
    125 		*/
    126 		unsigned IsLocked:1;
    127 
    128 		/*
    129 		**	This is the target of the projectile. It is especially significant for those projectiles
    130 		**	that home in on a target.
    131 		*/
    132 		TARGET TarCom;
    133 
    134 		/*
    135 		**	The speed of this projectile.
    136 		*/
    137 		int MaxSpeed;
    138 
    139 		/*
    140 		**	The warhead of this projectile.
    141 		*/
    142 		WarheadType Warhead;
    143 
    144 		/*
    145 		** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load
    146 		*/
    147 		unsigned char SaveLoadPadding[32];
    148 };
    149 
    150 #endif