CARRY.H (3370B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/CARRY.H 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : CARRY.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 02/26/96 * 28 * * 29 * Last Update : February 26, 1996 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 36 #ifndef CARRY_H 37 #define CARRY_H 38 39 class CarryoverClass : public LinkClass { 40 public: 41 CarryoverClass(TechnoClass * techno = 0); 42 CarryoverClass(NoInitClass const & x) : LinkClass(x) {} 43 44 bool Create(void) const; 45 46 //protected: 47 /* 48 ** What type of object this is. 49 */ 50 RTTIType RTTI; 51 52 /* 53 ** This is the object type that is to be carried over. The exact nature of 54 ** this type depends on the RTTI value. Only certain object types are 55 ** recorded. 56 */ 57 union { 58 StructType Building; 59 UnitType Unit; 60 InfantryType Infantry; 61 VesselType Vessel; 62 } Type; 63 64 /* 65 ** The location of the object. 66 */ 67 CELL Cell; 68 69 /* 70 ** The strength of the object at the time is was recorded. 71 */ 72 int Strength; 73 74 /* 75 ** This is the owner of the object. 76 */ 77 HousesType House; 78 }; 79 80 81 #endif