CCDDE.H (4451B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer - Red Alert * 22 * * 23 * File Name : CCDDE.H * 24 * * 25 * Programmer : Steve Tall * 26 * * 27 * Start Date : 10/04/95 * 28 * * 29 * Last Update : August 5th, 1996 [ST] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Overview: * 33 * C&C's interface to the DDE class * 34 * * 35 *---------------------------------------------------------------------------------------------* 36 * * 37 * Functions: * 38 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 39 40 #ifdef WIN32 41 42 #include "dde.h" 43 44 class DDEServerClass { 45 46 public: 47 48 DDEServerClass (void); 49 ~DDEServerClass (void); 50 51 52 char *Get_MPlayer_Game_Info (void); //Returns pointer to game info 53 int Get_MPlayer_Game_Info_Length(){return(MPlayerGameInfoLength);}; //Len of game info 54 BOOL Callback(unsigned char *data, long length); //DDE callback function 55 void Delete_MPlayer_Game_Info(void); //release the game info memory 56 void Enable(void); //Enable the DDE callback 57 void Disable(void); //Disable the DDE callback 58 int Time_Since_Heartbeat(void); //Returns the time since the last hearbeat from WChat 59 60 /* 61 ** Enumeration for DDE packet types from WChat 62 */ 63 enum { 64 DDE_PACKET_START_MPLAYER_GAME, //Start game packet. This includes game options 65 DDE_PACKET_GAME_RESULTS, //Game results packet. The game statistics. 66 DDE_PACKET_HEART_BEAT, //Heart beat packet so we know WChat is still there. 67 DDE_TICKLE, //Message to prompt other app to take focus. 68 DDE_CONNECTION_FAILED 69 }; 70 71 72 private: 73 74 char *MPlayerGameInfo; //Pointer to game start packet 75 int MPlayerGameInfoLength; //Length of game start packet. 76 BOOL IsEnabled; //Flag for DDE callback enable 77 int LastHeartbeat; // Time since last heartbeat packet was received from WChat 78 79 }; 80 81 82 extern DDEServerClass DDEServer; 83 extern BOOL Send_Data_To_DDE_Server (char *data, int length, int packet_type); 84 85 86 #endif //WIN32