CHECKBOX.CPP (6372B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/CHECKBOX.CPP 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : CHECKBOX.CPP * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 05/26/95 * 28 * * 29 * Last Update : July 6, 1996 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * CheckBoxClass::Action -- Handles a button action on a checkbox object. * 34 * CheckBoxClass::Draw_Me -- Draws the checkbox imagery. * 35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 36 37 #include "function.h" 38 #include "checkbox.h" 39 40 41 /*********************************************************************************************** 42 * CheckBoxClass::Draw_Me -- Draws the checkbox imagery. * 43 * * 44 * This routine will draw the checkbox either filled or empty as necessary. * 45 * * 46 * INPUT: forced -- Should the check box be drawn even if it doesn't think it needs to? * 47 * * 48 * OUTPUT: Was the check box rendered? * 49 * * 50 * WARNINGS: none * 51 * * 52 * HISTORY: * 53 * 07/01/1995 JLB : Created. * 54 *=============================================================================================*/ 55 int CheckBoxClass::Draw_Me(int forced) 56 { 57 if (ToggleClass::Draw_Me(forced)) { 58 59 Hide_Mouse(); 60 Draw_Box(X, Y, Width, Height, BOXSTYLE_DOWN, false); 61 LogicPage->Fill_Rect(X+1, Y+1, X+Width-2, Y+Height-2, DKGREY); 62 if (IsOn) { 63 LogicPage->Fill_Rect(X+1, Y+1, X+Width-2, Y+Height-2, LTGREEN); 64 } 65 Show_Mouse(); 66 return(true); 67 } 68 return(false); 69 } 70 71 72 /*********************************************************************************************** 73 * CheckBoxClass::Action -- Handles a button action on a checkbox object. * 74 * * 75 * This routine will detect if the mouse has been clicked on the checkbox object. If so, * 76 * the check box state will be toggled. * 77 * * 78 * INPUT: flags -- The event flags that resulted in this routine being called. * 79 * * 80 * key -- The key that resulted in this routine being called. * 81 * * 82 * OUTPUT: bool; Should normal processing occur? * 83 * * 84 * WARNINGS: none * 85 * * 86 * HISTORY: * 87 * 07/06/1996 JLB : Created. * 88 *=============================================================================================*/ 89 int CheckBoxClass::Action(unsigned flags, KeyNumType & key) 90 { 91 if (flags & LEFTRELEASE) { 92 if (IsOn) { 93 Turn_Off(); 94 } else { 95 Turn_On(); 96 } 97 } 98 return(ToggleClass::Action(flags, key)); 99 }