COLRLIST.H (4071B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/COLRLIST.H 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : COLRLIST.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 01/15/95 * 28 * * 29 * Last Update : January 15, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef COLORLIST_H 36 #define COLORLIST_H 37 38 #include "list.h" 39 40 41 /*************************************************************************** 42 ** This class adds the ability for every list item to have a different color. 43 */ 44 class ColorListClass : public ListClass 45 { 46 public: 47 /********************************************************************* 48 ** These enums are the ways a selected item can be drawn 49 */ 50 //lint -esym(578,SELECT_NONE) 51 typedef enum SelectEnum { 52 SELECT_NORMAL, // selected items aren't drawn differently 53 SELECT_HIGHLIGHT, // item is highlighted 54 SELECT_BOX, // draw a box around the item 55 SELECT_BAR, // draw a bar behind the item 56 SELECT_INVERT // draw the string inverted 57 } SelectStyleType; 58 59 ColorListClass(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down); 60 virtual ~ColorListClass(void); 61 62 virtual int Add_Item(char const * text, RemapControlType * color = NULL); 63 virtual int Add_Item(int text, RemapControlType * color = NULL); 64 virtual void Remove_Item(char const * text); 65 66 virtual void Set_Selected_Style(SelectStyleType style, RemapControlType * color = NULL); 67 68 /* 69 ** This is the list of colors for each item. 70 */ 71 DynamicVectorClass<RemapControlType *> Colors; 72 73 protected: 74 virtual void Draw_Entry(int index, int x, int y, int width, int selected); 75 76 /* 77 ** This tells how to draw the selected item. 78 */ 79 SelectStyleType Style; 80 RemapControlType * SelectColor; 81 82 }; 83 84 #endif