CONTROL.H (4430B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/CONTROL.H 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : CONTROL.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 01/15/95 * 28 * * 29 * Last Update : January 15, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef CONTROL_H 36 #define CONTROL_H 37 38 #include "gadget.h" 39 40 /*************************************************************************** 41 * ControlClass -- Region tracking class * 42 * * 43 * INPUT: int x -- x position of gadget * 44 * int y -- y position of gadget * 45 * int w -- width of gadget * 46 * int h -- height of gadget * 47 * UWORD flags -- see enumeration choices * 48 * * 49 * OUTPUT: 0 = new scenario created, -1 = not * 50 * WARNINGS: This class is Abstract (cannot make an instance of it) * 51 * * 52 * HISTORY: * 53 * 01/03/1995 MML : Created. * 54 *=========================================================================*/ 55 class ControlClass : public GadgetClass 56 { 57 public: 58 ControlClass(NoInitClass const & x) : GadgetClass(x) {}; 59 ControlClass(unsigned id, int x, int y, int w, int h, unsigned flags=LEFTPRESS|RIGHTPRESS, int sticky=false); 60 ControlClass(ControlClass const & control); 61 62 virtual void Make_Peer(GadgetClass & gadget); 63 64 /* 65 ** Render support function. 66 */ 67 virtual int Draw_Me(int forced=false); 68 69 /* 70 ** This is the ID number for this control gadget. This number is used to generate 71 ** a special pseudo-key when the gadget detects valid input. 72 */ 73 unsigned ID; 74 75 protected: 76 virtual unsigned Get_ID(void) const; 77 virtual int Action(unsigned flags, KeyNumType & key); 78 79 /* 80 ** This points to the peer button to inform when something happens to this 81 ** gadget. 82 */ 83 GadgetClass * Peer; 84 }; 85 86 #endif 87