CRC.H (4811B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/CRC.H 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : CRC.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 03/02/96 * 28 * * 29 * Last Update : March 2, 1996 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 36 #ifndef CRC_H 37 #define CRC_H 38 39 #include <stdlib.h> 40 41 /* 42 ** The "bool" integral type was defined by the C++ comittee in 43 ** November of '94. Until the compiler supports this, use the following 44 ** definition. 45 */ 46 #ifndef __BORLANDC__ 47 #ifndef TRUE_FALSE_DEFINED 48 #define TRUE_FALSE_DEFINED 49 enum {false=0,true=1}; 50 typedef int bool; 51 #endif 52 #endif 53 54 /* 55 ** This is a CRC engine class. It will process submitted data and generate a CRC from it. 56 ** Well, actually, the value returned is not a true CRC. However, it shares the same strength 57 ** characteristic and is faster to generate than the traditional CRC. This object is treated like 58 ** a method class. If it is called as a function (using the function operator), it will return 59 ** the CRC value. There are other function operators to submit data for processing. 60 */ 61 class CRCEngine { 62 public: 63 64 // Constructor for CRC engine (it can have an override initial CRC value). 65 CRCEngine(long initial=0) : CRC(initial), Index(0) { 66 StagingBuffer.Composite = 0; 67 }; 68 69 // Fetches CRC value. 70 long operator() (void) const {return(Value());}; 71 72 // Submits one byte sized datum to the CRC accumulator. 73 void operator() (char datum); 74 75 // Submits an arbitrary buffer to the CRC accumulator. 76 long operator() (void const * buffer, int length); 77 78 // Implicit conversion operator so this object appears like a 'long integer'. 79 operator long(void) const {return(Value());}; 80 81 protected: 82 83 bool Buffer_Needs_Data(void) const { 84 return(Index != 0); 85 }; 86 87 long Value(void) const { 88 if (Buffer_Needs_Data()) { 89 return(_lrotl(CRC, 1) + StagingBuffer.Composite); 90 } 91 return(CRC); 92 }; 93 94 /* 95 ** Current accumulator of the CRC value. This value doesn't take into 96 ** consideration any pending data in the staging buffer. 97 */ 98 long CRC; 99 100 /* 101 ** This is the sub index into the staging buffer used to keep track of 102 ** partial data blocks as they are submitted to the CRC engine. 103 */ 104 int Index; 105 106 /* 107 ** This is the buffer that holds the incoming partial data. When the buffer 108 ** is filled, the value is transformed into the CRC and the buffer is flushed 109 ** in preparation for additional data. 110 */ 111 union { 112 long Composite; 113 char Buffer[sizeof(long)]; 114 } StagingBuffer; 115 }; 116 117 #endif 118