CREDITS.H (3653B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/CREDITS.H 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : CREDIT.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : April 19, 1994 * 28 * * 29 * Last Update : April 19, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef CREDITS_H 36 #define CREDITS_H 37 38 class HouseClass; 39 extern HouseClass *PlayerPtr; 40 41 /**************************************************************************** 42 ** The animating credit counter display is controlled by this class. 43 */ 44 class CreditClass { 45 public: 46 long Credits; // Value of credits trying to update display to. 47 48 /*--------------------------------------------------------------------- 49 ** Constructors, Destructors, and overloaded operators. 50 */ 51 CreditClass(void); 52 CreditClass(NoInitClass const & ) {}; 53 54 /*--------------------------------------------------------------------- 55 ** Member function prototypes. 56 */ 57 void Update(bool forced=false, bool redraw=false); 58 59 void Graphic_Logic(bool forced=false); 60 void AI(bool forced=false, HouseClass *player_ptr = PlayerPtr, bool logic_only = false); // Added house and logic_only parameters. ST - 10/16/2019 2:26PM 61 62 long Current; // Credit value currently displayed. 63 64 unsigned IsToRedraw:1; 65 unsigned IsUp:1; 66 unsigned IsAudible:1; 67 68 private: 69 int Countdown; // Delay between ticks. 70 }; 71 72 #endif