CnC_Remastered_Collection

Command and Conquer: Red Alert
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CREDITS.H (3653B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/CREDITS.H 1     3/03/97 10:24a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               *** 
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : CREDIT.H                                                     *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : April 19, 1994                                               *
     28  *                                                                                             *
     29  *                  Last Update : April 19, 1994   [JLB]                                       *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef CREDITS_H
     36 #define CREDITS_H
     37 
     38 class HouseClass;
     39 extern HouseClass *PlayerPtr;
     40 
     41 /****************************************************************************
     42 **	The animating credit counter display is controlled by this class.
     43 */
     44 class CreditClass {
     45 	public:
     46 		long Credits;		// Value of credits trying to update display to.
     47 
     48 		/*---------------------------------------------------------------------
     49 		**	Constructors, Destructors, and overloaded operators.
     50 		*/
     51 		CreditClass(void);
     52 		CreditClass(NoInitClass const & ) {};
     53 
     54 		/*---------------------------------------------------------------------
     55 		**	Member function prototypes.
     56 		*/
     57 		void Update(bool forced=false, bool redraw=false);
     58 
     59 		void Graphic_Logic(bool forced=false);
     60 		void AI(bool forced=false, HouseClass *player_ptr = PlayerPtr, bool logic_only = false);		// Added house and logic_only parameters. ST - 10/16/2019 2:26PM
     61 
     62 		long	Current;		// Credit value currently displayed.
     63 
     64 		unsigned IsToRedraw:1;
     65 		unsigned IsUp:1;
     66 		unsigned IsAudible:1;
     67 
     68 	private:
     69 		int	Countdown;	// Delay between ticks.
     70 };
     71 
     72 #endif