CREW.H (3234B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/CREW.H 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : CREW.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : April 23, 1994 * 28 * * 29 * Last Update : April 23, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef CREW_H 36 #define CREW_H 37 38 39 /**************************************************************************** 40 ** This class handles the basic crew logic. This includes hero tracking, 41 ** crew bail-out, and attached object logic. 42 */ 43 class CrewClass 44 { 45 public: 46 /* 47 ** This keeps track of the number of "kills" the unit as accumulated. 48 ** When it reaches a certain point, the unit improves. 49 */ 50 unsigned short Kills; 51 52 /* 53 ** Constructors, Destructors, and overloaded operators. 54 */ 55 CrewClass(void) : Kills(0) {}; 56 CrewClass(NoInitClass const &) {}; 57 ~CrewClass(void) {}; 58 59 int Made_A_Kill(void) { 60 Kills++; 61 return(Kills); 62 }; 63 64 private: 65 }; 66 67 #endif