CnC_Remastered_Collection

Command and Conquer: Red Alert
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DEBUG.H (3537B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 #define TXT_CLEAR_MAP            	0x3e8 	// Clear the map
     17 #define TXT_INHERIT_MAP          	0x3e9 	// Inherit previous map
     18 #define TXT_SPECIAL_OPTIONS      	0x3ea 	// Select Special Options
     19 #define TXT_VISIBLE_TARGET       	0x3eb 	// Targeting flash visible to
     20 #define TXT_TREE_TARGET          	0x3ec 	// Allow targeting of trees.
     21 #define TXT_MCV_DEPLOY           	0x3ed 	// Allow undeploy of
     22 #define TXT_SMART_DEFENCE        	0x3ee 	// Employ smarter self defense
     23 #define TXT_SLOW_BUILD           	0x3ef 	// Moderate production speed.
     24 #define TXT_THREE_POINT          	0x3f0 	// Use three point turn logic.
     25 #define TXT_TIBERIUM_GROWTH      	0x3f1 	// Ore will grow.
     26 #define TXT_TIBERIUM_SPREAD      	0x3f2 	// Ore will spread.
     27 #define TXT_ROAD_PIECES          	0x3f3 	// Disable building "bib"
     28 #define TXT_SCATTER              	0x3f4 	// Allow running from
     29 #define TXT_SHOW_NAMES           	0x3f5 	// Show true object names.
     30 #define TXT_DEFENDER_ADVANTAGE   	0x3f6 	// Defender has the advantage.
     31 #define TXT_SEPARATE_HELIPAD     	0x3f7 	// Allow separate helipad
     32 #define TXT_PASSWORD_CAPTION     	0x3f8 	// Password Request
     33 #define TXT_PASSWORD_MESSAGE     	0x3f9 	// Enter Red Alert access code
     34 #define TXT_PASSWORD_ERROR       	0x3fa 	// Access code error detected.
     35 #define TXT_TRY_AGAIN            	0x3fb 	// Try Again
     36 #define TXT_MINE_AWARE           	0x3fc 	// Friendly units avoid
     37 #define TXT_TRIGGER_EDITOR       	0x3fd 	// Trigger Editor
     38 #define TXT_TRIGGER_JUST_EVENT   	0x3fe 	// Just This Event
     39 #define TXT_TRIGGER_AND          	0x3ff 	// ... and ...
     40 #define TXT_TRIGGER_OR           	0x400 	// ... or ...
     41 #define TXT_TRIGGER_LINKED       	0x401 	// ... linked ...
     42 #define TXT_TRIGGER_JUST_ACTION  	0x402 	// Just This Action
     43 #define TXT_TEAM_EDIT            	0x403 	// Team Editor
     44 #define TXT_SELLABLE             	0x404 	// Sellable
     45 #define TXT_REBUILD              	0x405 	// Rebuild
     46 #define TXT_SPEED_BUILD          	0x406 	// Building constructin time
     47 #define TXT_SCENARIO_ERRORx      	0x407 	// Scenario authentication
     48 #define TXT_DEBUG_STRESS         	0x408 	// ÚFrames:ÄÂF/R:ÂCPU:ÄÄÂF/R:ÄÄ
     49 #define TXT_DEBUG_VEHICLE        	0x409 	// ÚFull
     50 #define TXT_DEBUG_INFANTRY       	0x40a 	// ÚFull
     51 #define TXT_DEBUG_SHIP           	0x40b 	// ÚFull
     52 #define TXT_DEBUG_BUILDING       	0x40c 	// ÚFull
     53 #define TXT_DEBUG_PERFORMANCE    	0x40d 	//  Game Objects³  Drawing  
     54 #define TXT_DEBUG_AIRCRAFT       	0x40e 	// ÚFull
     55 #define TXT_DEBUG_HOUSE          	0x40f 	// ÚFull Name:ÄÄÄÄÄÄÄÄÂAct
     56 #define TXT_NO_PENTIUM           	0x410 	// ****************************
     57 #define TXT_SIZE_MAP             	0x411 	// Size Map
     58 #define TXT_TRUCK_CRATE          	0x412 	// Trucks drop crate when