DEBUG.H (3537B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 #define TXT_CLEAR_MAP 0x3e8 // Clear the map 17 #define TXT_INHERIT_MAP 0x3e9 // Inherit previous map 18 #define TXT_SPECIAL_OPTIONS 0x3ea // Select Special Options 19 #define TXT_VISIBLE_TARGET 0x3eb // Targeting flash visible to 20 #define TXT_TREE_TARGET 0x3ec // Allow targeting of trees. 21 #define TXT_MCV_DEPLOY 0x3ed // Allow undeploy of 22 #define TXT_SMART_DEFENCE 0x3ee // Employ smarter self defense 23 #define TXT_SLOW_BUILD 0x3ef // Moderate production speed. 24 #define TXT_THREE_POINT 0x3f0 // Use three point turn logic. 25 #define TXT_TIBERIUM_GROWTH 0x3f1 // Ore will grow. 26 #define TXT_TIBERIUM_SPREAD 0x3f2 // Ore will spread. 27 #define TXT_ROAD_PIECES 0x3f3 // Disable building "bib" 28 #define TXT_SCATTER 0x3f4 // Allow running from 29 #define TXT_SHOW_NAMES 0x3f5 // Show true object names. 30 #define TXT_DEFENDER_ADVANTAGE 0x3f6 // Defender has the advantage. 31 #define TXT_SEPARATE_HELIPAD 0x3f7 // Allow separate helipad 32 #define TXT_PASSWORD_CAPTION 0x3f8 // Password Request 33 #define TXT_PASSWORD_MESSAGE 0x3f9 // Enter Red Alert access code 34 #define TXT_PASSWORD_ERROR 0x3fa // Access code error detected. 35 #define TXT_TRY_AGAIN 0x3fb // Try Again 36 #define TXT_MINE_AWARE 0x3fc // Friendly units avoid 37 #define TXT_TRIGGER_EDITOR 0x3fd // Trigger Editor 38 #define TXT_TRIGGER_JUST_EVENT 0x3fe // Just This Event 39 #define TXT_TRIGGER_AND 0x3ff // ... and ... 40 #define TXT_TRIGGER_OR 0x400 // ... or ... 41 #define TXT_TRIGGER_LINKED 0x401 // ... linked ... 42 #define TXT_TRIGGER_JUST_ACTION 0x402 // Just This Action 43 #define TXT_TEAM_EDIT 0x403 // Team Editor 44 #define TXT_SELLABLE 0x404 // Sellable 45 #define TXT_REBUILD 0x405 // Rebuild 46 #define TXT_SPEED_BUILD 0x406 // Building constructin time 47 #define TXT_SCENARIO_ERRORx 0x407 // Scenario authentication 48 #define TXT_DEBUG_STRESS 0x408 // ÚFrames:ÄÂF/R:ÂCPU:ÄÄÂF/R:ÄÄ 49 #define TXT_DEBUG_VEHICLE 0x409 // ÚFull 50 #define TXT_DEBUG_INFANTRY 0x40a // ÚFull 51 #define TXT_DEBUG_SHIP 0x40b // ÚFull 52 #define TXT_DEBUG_BUILDING 0x40c // ÚFull 53 #define TXT_DEBUG_PERFORMANCE 0x40d // Game Objects³ Drawing 54 #define TXT_DEBUG_AIRCRAFT 0x40e // ÚFull 55 #define TXT_DEBUG_HOUSE 0x40f // ÚFull Name:ÄÄÄÄÄÄÄÄÂAct 56 #define TXT_NO_PENTIUM 0x410 // **************************** 57 #define TXT_SIZE_MAP 0x411 // Size Map 58 #define TXT_TRUCK_CRATE 0x412 // Trucks drop crate when