CnC_Remastered_Collection

Command and Conquer: Red Alert
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DOOR.H (3855B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/DOOR.H 1     3/03/97 10:24a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : DOOR.H                                                       *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : 06/11/95                                                     *
     28  *                                                                                             *
     29  *                  Last Update : June 11, 1995 [JLB]                                          *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef DOOR_H
     36 #define DOOR_H
     37 
     38 class DoorClass
     39 {
     40 	private:
     41 
     42 		/*
     43 		**	This is the animation control handler.
     44 		*/
     45 		StageClass Control;
     46 
     47 		/*
     48 		**	This is the recorded number of stages of the current
     49 		**	door animation process.
     50 		*/
     51 		unsigned char Stages;
     52 
     53 		/*
     54 		**	This is the door state.
     55 		*/
     56 		enum {
     57 			IS_CLOSED,		// Door is closed.
     58 			IS_OPENING,		// Door is in the process of opening.
     59 			IS_OPEN,			// Door is fully open.
     60 			IS_CLOSING		//	Door is in the process of closing.
     61 		} State;
     62 
     63 		/*
     64 		**	If the animation for this door indicates that the object it is
     65 		**	attached to should be redrawn, then this flag will be true.
     66 		*/
     67 		unsigned IsToRedraw:1;
     68 
     69 	public:
     70 		DoorClass(void);
     71 		DoorClass(NoInitClass const & x) : Control(x) {};
     72 
     73 		bool Time_To_Redraw(void) {return(IsToRedraw);};
     74 		void Clear_Redraw_Flag(void) {IsToRedraw = false;};
     75 		void AI(void);
     76 		int Door_Stage(void) const;
     77 		bool Is_Door_Opening(void) const {return(State == IS_OPENING);};
     78 		bool Is_Door_Closing(void) const {return(State == IS_CLOSING);};
     79 		bool Open_Door(int rate, int stages);
     80 		bool Close_Door(int rate, int stages);
     81 		bool Is_Door_Open(void) const {return(State == IS_OPEN);};
     82 		bool Is_Door_Closed(void) const {return(State == IS_CLOSED);};
     83 		bool Is_Ready_To_Open(void) const;
     84 };
     85 
     86 #endif