DOOR.H (3855B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/DOOR.H 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : DOOR.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 06/11/95 * 28 * * 29 * Last Update : June 11, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef DOOR_H 36 #define DOOR_H 37 38 class DoorClass 39 { 40 private: 41 42 /* 43 ** This is the animation control handler. 44 */ 45 StageClass Control; 46 47 /* 48 ** This is the recorded number of stages of the current 49 ** door animation process. 50 */ 51 unsigned char Stages; 52 53 /* 54 ** This is the door state. 55 */ 56 enum { 57 IS_CLOSED, // Door is closed. 58 IS_OPENING, // Door is in the process of opening. 59 IS_OPEN, // Door is fully open. 60 IS_CLOSING // Door is in the process of closing. 61 } State; 62 63 /* 64 ** If the animation for this door indicates that the object it is 65 ** attached to should be redrawn, then this flag will be true. 66 */ 67 unsigned IsToRedraw:1; 68 69 public: 70 DoorClass(void); 71 DoorClass(NoInitClass const & x) : Control(x) {}; 72 73 bool Time_To_Redraw(void) {return(IsToRedraw);}; 74 void Clear_Redraw_Flag(void) {IsToRedraw = false;}; 75 void AI(void); 76 int Door_Stage(void) const; 77 bool Is_Door_Opening(void) const {return(State == IS_OPENING);}; 78 bool Is_Door_Closing(void) const {return(State == IS_CLOSING);}; 79 bool Open_Door(int rate, int stages); 80 bool Close_Door(int rate, int stages); 81 bool Is_Door_Open(void) const {return(State == IS_OPEN);}; 82 bool Is_Door_Closed(void) const {return(State == IS_CLOSED);}; 83 bool Is_Ready_To_Open(void) const; 84 }; 85 86 #endif