CnC_Remastered_Collection

Command and Conquer: Red Alert
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DRIVE.H (8587B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/DRIVE.H 1     3/03/97 10:24a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : DRIVE.H                                                      *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : April 14, 1994                                               *
     28  *                                                                                             *
     29  *                  Last Update : April 14, 1994   [JLB]                                       *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef DRIVE_H
     36 #define DRIVE_H
     37 
     38 #include	"foot.h"
     39 
     40 /****************************************************************************
     41 **	Movable objects are handled by this class definition. Moveable objects
     42 **	cover everything except buildings.
     43 */
     44 class DriveClass : public FootClass
     45 {
     46 	public:
     47 		/*
     48 		**	If this unit performing harvesting action, then this flag is true. The flag
     49 		**	is located here because the other bit flags here give it a free place to
     50 		**	reside.
     51 		*/
     52 		unsigned IsHarvesting:1;
     53 
     54 		/*
     55 		** This flag controls whether the unit has been moebius'd into a
     56 		** different location, and whether the MoebiusCountDown timer should be
     57 		** used to take him back where he belongs.
     58 		*/
     59 		unsigned IsMoebius:1;
     60 
     61 		/*
     62 		** This controls how long a unit can exist in its alternate location
     63 		** before being pulled back by the chronosphere into its normal location.
     64 		*/
     65 		CDTimerClass<FrameTimerClass> MoebiusCountDown;
     66 
     67 		/*
     68 		** This is the coord the unit will be taken back to once its moebius
     69 		** effect wears off.
     70 		*/
     71 		CELL MoebiusCell;
     72 
     73 		/*
     74 		**	Some units must have their turret locked down to face their body direction.
     75 		**	When this flag is set, this condition is in effect. This flag is a more
     76 		**	accurate check than examining the TrackNumber since the turret may be
     77 		**	rotating into position so that a pending track may start. During this process
     78 		**	the track number does not indicate anything.
     79 		*/
     80 		unsigned IsTurretLockedDown:1;
     81 
     82 		/*
     83 		**	This vehicle could be processing a "short track". A short track is one that
     84 		**	doesn't actually go anywhere. Kind of like turning in place.
     85 		*/
     86 		unsigned IsOnShortTrack:1;
     87 
     88 		/*---------------------------------------------------------------------
     89 		**	Constructors, Destructors, and overloaded operators.
     90 		*/
     91 		DriveClass(RTTIType rtti, int id, HousesType house);
     92 		DriveClass(NoInitClass const & x) : FootClass(x), MoebiusCountDown(x) {};
     93 		virtual ~DriveClass(void) {};
     94 
     95 		/*---------------------------------------------------------------------
     96 		**	Member function prototypes.
     97 		*/
     98 		bool Teleport_To(CELL cell);
     99 		virtual void Response_Select(void);
    100 		virtual void Response_Move(void);
    101 		virtual void Response_Attack(void);
    102 		virtual void Scatter(COORDINATE threat, bool forced=false, bool nokidding=false);
    103 		virtual bool Limbo(void);
    104 		void Do_Turn(DirType dir);
    105 		virtual void Overrun_Square(CELL , bool =true) {};
    106 		virtual void Assign_Destination(TARGET target);
    107 		virtual void Per_Cell_Process(PCPType why);
    108 		virtual bool Ok_To_Move(DirType ) const;
    109 		virtual void AI(void);
    110 		#ifdef CHEAT_KEYS
    111 		virtual void Debug_Dump(MonoClass *mono) const;
    112 		#endif
    113 		void Force_Track(int track, COORDINATE coord);
    114 		virtual bool Stop_Driver(void);
    115 
    116 		void Mark_Track(COORDINATE headto, MarkType type);
    117 
    118 		/**********************************************************************
    119 		**	These enumerations are used as working constants that exist only
    120 		**	in the DriveClass namespace.
    121 		*/
    122 		enum DriveClassEnum {
    123 			BACKUP_INTO_REFINERY=64,		// Track to backup into refinery.
    124 			OUT_OF_REFINERY,					// Track to leave refinery.
    125 			OUT_OF_WEAPON_FACTORY			// Track to leave weapons factory.
    126 		};
    127 
    128 		/****************************************************************************
    129 		**	Smooth turning tracks are controlled by this structure and these
    130 		**	processing bits.
    131 		*/
    132 		typedef enum TrackControlType : unsigned char		{
    133 			F_=0x00,		// No translation necessary?
    134 			F_T=0x01,	// Transpose X and Y components?
    135 			F_X=0x02,	// Reverse X component sign?
    136 			F_Y=0x04,	// Reverse Y component sign?
    137 			F_D=0x08		// Two cell consumption?
    138 		} TrackControlType;
    139 
    140 	private:
    141 
    142 		typedef struct {
    143 			char					Track;		// Which track to use.
    144 			char					StartTrack;	// Track when starting from stand-still.
    145 			DirType				Facing;		// Facing when track has been completed.
    146 			DriveClass::TrackControlType	Flag;			// List processing flag bits.
    147 		} TurnTrackType;
    148 
    149 		typedef struct {
    150 			COORDINATE		Offset;		// Offset to origin coordinate.
    151 			DirType	Facing;		// Facing (primary track).
    152 		} TrackType;
    153 
    154 		typedef struct {
    155 			TrackType const * Track;	// Pointer to track list.
    156 			int	Jump;		// Index where track jumping is allowed.
    157 			int	Entry;	// Entry point if jumping to this track.
    158 			int	Cell;		// Per cell process should occur at this index.
    159 		} RawTrackType;
    160 
    161 		/*
    162 		**	These speed values are used to accumulate movement and then
    163 		**	convert them into pixel "steps" that are then translated through
    164 		**	the currently running track so that the unit will move.
    165 		*/
    166 		int SpeedAccum;
    167 
    168 		/*
    169 		**	This the track control logic (used for ground vehicles only). The 'Track'
    170 		**	variable holds the track being followed (0 == not following track). The
    171 		**	'TrackIndex' variable holds the current index into the specified track
    172 		**	(starts at 0).
    173 		*/
    174 		int TrackNumber;
    175 		int TrackIndex;
    176 
    177 		/*---------------------------------------------------------------------
    178 		**	Member function prototypes.
    179 		*/
    180 		virtual void Fixup_Path(PathType *path);
    181 		bool While_Moving(void);
    182 		bool Start_Of_Move(void);
    183 		void Lay_Track(void);
    184 		COORDINATE Smooth_Turn(COORDINATE adj, DirType & dir);
    185 
    186 		static TurnTrackType const TrackControl[67];
    187 		static RawTrackType const RawTracks[13];
    188 		static TrackType const Track13[];
    189 		static TrackType const Track12[];
    190 		static TrackType const Track11[];
    191 		static TrackType const Track10[];
    192 		static TrackType const Track9[];
    193 		static TrackType const Track8[];
    194 		static TrackType const Track7[];
    195 		static TrackType const Track6[];
    196 		static TrackType const Track5[];
    197 		static TrackType const Track4[];
    198 		static TrackType const Track3[];
    199 		static TrackType const Track2[];
    200 		static TrackType const Track1[24];
    201 };
    202 
    203 //PG inline DriveClass::TrackControlType operator |(DriveClass::TrackControlType, DriveClass::TrackControlType);
    204 //PG inline DriveClass::TrackControlType operator &(DriveClass::TrackControlType, DriveClass::TrackControlType);
    205 //PG inline DriveClass::TrackControlType operator ~(DriveClass::TrackControlType);
    206 
    207 
    208 #endif