CnC_Remastered_Collection

Command and Conquer: Red Alert
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DROP.CPP (6244B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/DROP.CPP 1     3/03/97 10:24a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : DROP.CPP                                                     *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : 01/24/96                                                     *
     28  *                                                                                             *
     29  *                  Last Update : January 24, 1996 [JLB]                                       *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #include	"function.h"
     36 #include	"drop.h"
     37 
     38 
     39 DropListClass::DropListClass(int id, char * text, int max_len, TextPrintType flags, int x, int y, int w, int h, void const * up, void const * down) :
     40 	EditClass(id, text, max_len, flags, x, y, w, 9*RESFACTOR, ALPHANUMERIC),
     41 	IsDropped(false),
     42 	ListHeight(h),
     43 	DropButton(0, down, x+w, y),
     44 	List(0, x, y+Get_Build_Frame_Height(down), w+Get_Build_Frame_Width(down), h, flags, up, down)
     45 {
     46 	Fancy_Text_Print("", 0, 0, 0, 0, flags);
     47 	EditClass::Height = FontHeight+1;
     48 	List.Make_Peer(*this);
     49 	DropButton.Make_Peer(*this);
     50 }
     51 
     52 
     53 void DropListClass::Zap(void)
     54 {
     55 	Collapse();
     56 	List.Zap();
     57 	DropButton.Zap();
     58 	EditClass::Zap();
     59 }
     60 
     61 DropListClass & DropListClass::Add(LinkClass & object)
     62 {
     63 	DropButton.Add(object);
     64 	return((DropListClass &)EditClass::Add(object));
     65 }
     66 
     67 DropListClass & DropListClass::Add_Tail(LinkClass & object)
     68 {
     69 	DropButton.Add_Tail(object);
     70 	return((DropListClass &)EditClass::Add_Tail(object));
     71 }
     72 
     73 DropListClass & DropListClass::Add_Head(LinkClass & object)
     74 {
     75 	DropButton.Add_Head(object);
     76 	return((DropListClass &)EditClass::Add_Head(object));
     77 }
     78 
     79 DropListClass * DropListClass::Remove(void)
     80 {
     81 	if (IsDropped) {
     82 		Collapse();
     83 	}
     84 	DropButton.Remove();
     85 	return((DropListClass *)EditClass::Remove());
     86 }
     87 
     88 int DropListClass::Add_Item(char const * text)
     89 {
     90 	strncpy(String, text, MaxLength);
     91 	Flag_To_Redraw();
     92 	return(List.Add_Item(text));
     93 }
     94 
     95 char const * DropListClass::Current_Item(void)
     96 {
     97 	return(List.Current_Item());
     98 }
     99 
    100 int DropListClass::Current_Index(void)
    101 {
    102 	return(List.Current_Index());
    103 }
    104 
    105 void DropListClass::Set_Selected_Index(int index)
    106 {
    107 	if (index < List.Count()) {
    108 		List.Set_Selected_Index(index);
    109 		strcpy(String, List.Get_Item(Current_Index()));
    110 	} else {
    111 		String[0] = '\0';
    112 	}
    113 }
    114 
    115 
    116 void DropListClass::Clear_Focus(void)
    117 {
    118 	Collapse();
    119 }
    120 
    121 void DropListClass::Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom)
    122 {
    123 	if (&whom == &DropButton) {
    124 		if (flags & LEFTRELEASE) {
    125 			if (IsDropped) {
    126 				Collapse();
    127 				key = (KeyNumType)(ID | KN_BUTTON);
    128 			} else {
    129 				Expand();
    130 			}
    131 		}
    132 	}
    133 
    134 	if (&whom == &List) {
    135 		strncpy(String, List.Current_Item(), MaxLength);
    136 		Flag_To_Redraw();
    137 		key = (KeyNumType)(ID | KN_BUTTON);
    138 	}
    139 }
    140 
    141 void DropListClass::Expand(void)
    142 {
    143 	if (!IsDropped) {
    144 		List.X = X;
    145 		List.Y = Y+9*RESFACTOR;
    146 		List.Width = Width;
    147 		List.Height = ListHeight;
    148 		List.Add(Head_Of_List());
    149 		List.Flag_To_Redraw();
    150 		IsDropped = true;
    151 	}
    152 }
    153 
    154 void DropListClass::Collapse(void)
    155 {
    156 	if (IsDropped) {
    157 		List.Remove();
    158 		IsDropped = false;
    159 	}
    160 }
    161 
    162 
    163 DropListClass & DropListClass::operator = (DropListClass const & list)
    164 {
    165 	if (this == &list) return(*this);
    166 	EditClass::operator =(list);
    167 	List = list.List;
    168 	IsDropped = list.IsDropped;
    169 	ListHeight = list.ListHeight;
    170 	DropButton = list.DropButton;
    171 	List.Make_Peer(*this);
    172 	DropButton.Make_Peer(*this);
    173 	return(*this);
    174 }
    175 
    176 
    177 DropListClass::DropListClass(DropListClass const & list) :
    178 	EditClass(list),
    179 	IsDropped(list.IsDropped),
    180 	ListHeight(list.ListHeight),
    181 	DropButton(list.DropButton),
    182 	List(list.List)
    183 {
    184 	List.Make_Peer(*this);
    185 	DropButton.Make_Peer(*this);
    186 }
    187 
    188 
    189 void DropListClass::Set_Position(int x, int y)
    190 {
    191 	EditClass::Set_Position(x, y);
    192 	List.Set_Position(x, y + Get_Build_Frame_Height(DropButton.Get_Shape_Data()));
    193 	DropButton.Set_Position(x + Width, y);
    194 }
    195 
    196 
    197 void DropListClass::Set_Selected_Index(char const * text)
    198 {
    199 	if (text) {
    200 		for (int index = 0; index < Count(); index++) {
    201 			if (stricmp(text, List.Get_Item(index)) == 0) {
    202 				Set_Selected_Index(index);
    203 				break;
    204 			}
    205 		}
    206 	}
    207 }
    208 
    209 #ifdef WOLAPI_INTEGRATION
    210 void DropListClass::Flag_To_Redraw(void)
    211 {
    212 	if( IsDropped )
    213 		List.Flag_To_Redraw();
    214 	EditClass::Flag_To_Redraw();
    215 }
    216 #endif