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Command and Conquer: Red Alert
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EDIT.CPP (23588B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/EDIT.CPP 1     3/03/97 10:24a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : EDIT.CPP                                                     *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic, Maria del Mar McCready Legg                   *
     26  *                                                                                             *
     27  *                   Start Date : 01/15/95                                                     *
     28  *                                                                                             *
     29  *                  Last Update : June 25, 1995 [JLB]                                          *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  *   EditClass::Action -- Handles input events.                                                *
     34  *   EditClass::Draw_Background -- Draw the background to the edit gadget.                     *
     35  *   EditClass::Draw_Me -- Draws the edit box and embedded text.                               *
     36  *   EditClass::Draw_Text -- Draws the edit gadget text.                                       *
     37  *   EditClass::EditClass -- Normal constructor for edit class object.                         *
     38  *   EditClass::Handle_Key -- Handles keyboard input to edit gadget.                           *
     39  *   EditClass::Set_Text -- Sets the text to the edit gadget.                                  *
     40  *   EditClass::~EditClass -- Default destructor for the edit gadget.                          *
     41  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     42 
     43 #include	"function.h"
     44 
     45 
     46 /***********************************************************************************************
     47  * EditClass::EditClass -- Normal constructor for edit class object.                           *
     48  *                                                                                             *
     49  *    This is the normal constructor used to create an edit object.                            *
     50  *                                                                                             *
     51  * INPUT:   id    -- The ID number for this edit object. This is the ID number that will be    *
     52  *                   returned by the Input() function when the <RETURN> key is pressed if this *
     53  *                   gadget has the keyboard input focus.                                      *
     54  *                                                                                             *
     55  *          text  -- Reference to the text buffer that the edit gadget will modify as keyboard *
     56  *                   input is processed. The value that this buffer contains is the default    *
     57  *                   text displayed.                                                           *
     58  *                                                                                             *
     59  *          maxlen-- The maximum size of the text buffer specified. This length INCLUDES the   *
     60  *                   trailing null character so a simple sizeof() function call can be used.   *
     61  *                                                                                             *
     62  *          flags -- These are the text print control flags. It is used to control how the     *
     63  *                   text looks in the edit box. Use the normal TPF_??? flags.                 *
     64  *                                                                                             *
     65  *          x,y   -- The pixel coordinates of the upper left corner of the edit gadget area.   *
     66  *                                                                                             *
     67  *          w,h   -- The pixel dimensions of the edit box. If either of these are no provided, *
     68  *                   or set to -1, then the dimension is determined from the string itself.    *
     69  *                                                                                             *
     70  *          sytle -- This style flag parameter control what kind of characters are allowed in  *
     71  *                   the edit box. The initial string in the text buffer may contain illegal   *
     72  *                   characters, but they are NOT removed regardless of this parameter.        *
     73  *                                                                                             *
     74  * OUTPUT:     none                                                                            *
     75  * WARNINGS:   none                                                                            *
     76  * HISTORY:                                                                                    *
     77  *   01/05/1995 MML : Created.                                                                 *
     78  *   01/21/1995 JLB : Modified.                                                                *
     79  *=============================================================================================*/
     80 EditClass::EditClass(int id, char * text, int max_len, TextPrintType flags, int x, int y, int w, int h, EditStyle style) :
     81 	ControlClass (id, x, y, w, h, LEFTPRESS), String(text)
     82 {
     83 	TextFlags = flags & ~(TPF_CENTER);
     84 	EditFlags = style;
     85 	Set_Text(text, max_len);
     86 	Color = GadgetClass::Get_Color_Scheme();
     87 
     88 	if (w == -1 || h == -1) {
     89 		// PG_TO_FIX
     90 		//Fancy_Text_Print(TXT_NONE, 0, 0, TBLACK, TBLACK, TextFlags);
     91 
     92 		if (h == -1) {
     93 			Height = FontHeight+1;
     94 		}
     95 		if (w == -1) {
     96 			if (strlen(String) > 0) {
     97 				Width = String_Pixel_Width(String) + 6;
     98 			} else {
     99 				Width = ((Char_Pixel_Width('X')+FontXSpacing) * (MaxLength+1)) + 2;
    100 			}
    101     	}
    102 	}
    103 
    104 	IsReadOnly = 0;
    105 }
    106 
    107 
    108 /***********************************************************************************************
    109  * EditClass::~EditClass -- Default destructor for the edit gadget.                            *
    110  *                                                                                             *
    111  *    This default destructor removes the focus setting if it currently has it.                *
    112  *                                                                                             *
    113  * INPUT:   none                                                                               *
    114  *                                                                                             *
    115  * OUTPUT:  none                                                                               *
    116  *                                                                                             *
    117  * WARNINGS:   none                                                                            *
    118  *                                                                                             *
    119  * HISTORY:                                                                                    *
    120  *   01/24/1995 JLB : Created.                                                                 *
    121  *=============================================================================================*/
    122 EditClass::~EditClass(void)
    123 {
    124 	if (Has_Focus()) {
    125 		Clear_Focus();
    126 	}
    127 }
    128 
    129 
    130 /***********************************************************************************************
    131  * EditClass::Set_Text -- Sets the text to the edit gadget.                                    *
    132  *                                                                                             *
    133  *    Use this routine to change the text that this edit gadget refers to.                     *
    134  *                                                                                             *
    135  * INPUT:   text     -- Reference to the character array that this edit gadget will be         *
    136  *                      modifying.                                                             *
    137  *          max_len  -- The maximum size of the buffer that will be modified.                  *
    138  *                                                                                             *
    139  * OUTPUT:  none                                                                               *
    140  * WARNINGS:   none                                                                            *
    141  * HISTORY:                                                                                    *
    142  *   01/21/1995 JLB : Created.                                                                 *
    143  *=============================================================================================*/
    144 void EditClass::Set_Text(char * text, int max_len)
    145 {
    146 	String = text;
    147 	MaxLength = max_len-1;
    148 	Length = strlen(String);
    149 	Flag_To_Redraw();
    150 }
    151 
    152 
    153 /***********************************************************************************************
    154  * EditClass::Draw_Me -- Draws the edit box and embedded text.                                 *
    155  *                                                                                             *
    156  *    This routine will render the edit box. This will show the box outline as well as any     *
    157  *    text it may contain.                                                                     *
    158  *                                                                                             *
    159  * INPUT:   forced   -- Should the edit box be drawn even if it thinks it doesn't have to?     *
    160  *                                                                                             *
    161  * OUTPUT:  Was the edit box drawn?                                                            *
    162  *                                                                                             *
    163  * WARNINGS:   none                                                                            *
    164  *                                                                                             *
    165  * HISTORY:                                                                                    *
    166  *   06/25/1995 JLB : Created.                                                                 *
    167  *=============================================================================================*/
    168 int EditClass::Draw_Me(int forced)
    169 {
    170 	if (ControlClass::Draw_Me(forced)) {
    171 		/*
    172 		**	Hide the mouse.
    173 		*/
    174 		if (LogicPage == &SeenBuff) {
    175 			Conditional_Hide_Mouse(X, Y, X+Width, Y+Height);
    176 		}
    177 
    178 		/*
    179 		**	Draw the body & set text color.
    180 		*/
    181 		Draw_Background();
    182 
    183 		/*
    184 		**	Display the text.
    185 		*/
    186 		Draw_Text(String);
    187 
    188 		/*
    189 		**	Display the mouse.
    190 		*/
    191 		if (LogicPage == &SeenBuff) {
    192 			Conditional_Show_Mouse();
    193 		}
    194 
    195 		return(true);
    196 	}
    197 	return(false);
    198 }
    199 
    200 
    201 /***********************************************************************************************
    202  * EditClass::Action -- Handles input events.                                                  *
    203  *                                                                                             *
    204  *    This routine will handle all mouse and keyboard events directed at this edit box         *
    205  *    gadget. For keyboard events, this will insert the characters into the edit box.          *
    206  *                                                                                             *
    207  * INPUT:   flags -- The event flag that triggered this function call.                         *
    208  *                                                                                             *
    209  *          key   -- Reference to the keyboard/mouse event that triggered this function call.  *
    210  *                                                                                             *
    211  * OUTPUT:  Should the list be processed further?                                              *
    212  *                                                                                             *
    213  * WARNINGS:   none                                                                            *
    214  *                                                                                             *
    215  * HISTORY:                                                                                    *
    216  *   06/25/1995 JLB : Created.                                                                 *
    217  *=============================================================================================*/
    218 int EditClass::Action(unsigned flags, KeyNumType & key)
    219 {
    220 	/*
    221 	** If this is a read-only edit box, it's a display-only device
    222 	*/
    223 	if (IsReadOnly) {
    224 		return(false);
    225 	}
    226 
    227 	/*
    228 	**	If the left mouse button is pressed over this gadget, then set the focus to
    229 	**	this gadget. The event flag is cleared so that no button ID number is returned.
    230 	*/
    231 	if ((flags & LEFTPRESS)) {
    232 		flags &= ~LEFTPRESS;
    233 		Set_Focus();
    234 		Flag_To_Redraw();		// force to draw cursor
    235 	}
    236 
    237 	/*
    238 	**	Handle keyboard events here. Normally, the key is added to the string, but if the
    239 	**	RETURN key is pressed, then the button ID number is returned from the Input()
    240 	**	function.
    241 	*/
    242 	if ((flags & KEYBOARD) && Has_Focus()) {
    243 
    244 		/*
    245 		**	Process the keyboard character. If indicated, consume this keyboard event
    246 		**	so that the edit gadget ID number is not returned.
    247 		*/
    248 		if (key == KN_ESC) {
    249 
    250 			Clear_Focus();
    251 			flags = 0;
    252 
    253 		} else {
    254 #ifdef WIN32
    255 
    256 			KeyASCIIType ascii = (KeyASCIIType)(Keyboard->To_ASCII(key) & 0xff);
    257 
    258 			/*
    259 			** Allow numeric keypad presses to map to ascii numbers
    260 			*/
    261 			if ((key & WWKEY_VK_BIT) && ascii >='0' && ascii <= '9') {
    262 
    263 				key = (KeyNumType)(key & ~WWKEY_VK_BIT);
    264 				if ( (!(flags & LEFTRELEASE)) && (!(flags & RIGHTRELEASE))) {
    265 					if (Handle_Key (ascii) ) {
    266 						flags &= ~KEYBOARD;
    267 						key = KN_NONE;
    268 					}
    269 				}
    270 			} else {
    271 				/*
    272 				** Filter out all special keys except return and backspace
    273 				*/  	if ((!(key & WWKEY_VK_BIT) && ascii >= ' ' && ascii <= 255)
    274 					|| key == KN_RETURN || key == KN_BACKSPACE) {
    275 
    276 
    277 
    278 					if ((!(flags & LEFTRELEASE)) && (!(flags & RIGHTRELEASE))) {
    279 						if (Handle_Key(Keyboard->To_ASCII(key))) {
    280 							flags &= ~KEYBOARD;
    281 							key = KN_NONE;
    282 						}
    283 					}
    284 				} else {
    285 					flags &= ~KEYBOARD;
    286 					key = KN_NONE;
    287 				}
    288 			}
    289 		}
    290 
    291 #else	//WIN32
    292 			if (Handle_Key(Keyboard->To_ASCII(key))) {
    293 				flags &= ~KEYBOARD;
    294 				key = KN_NONE;
    295 			}
    296 		}
    297 #endif	//WIN32
    298 	}
    299 
    300 	return(ControlClass::Action(flags, key));
    301 }
    302 
    303 
    304 /***********************************************************************************************
    305  * EditClass::Draw_Background -- Draw the background to the edit gadget.                       *
    306  *                                                                                             *
    307  *    This routine will redraw the edit gadget background. The overlaying text is handled by   *
    308  *    a different routine. The mouse is guaranteed to be hidden when this routine is called.   *
    309  *                                                                                             *
    310  * INPUT:   none                                                                               *
    311  *                                                                                             *
    312  * OUTPUT:  none                                                                               *
    313  *                                                                                             *
    314  * WARNINGS:   none                                                                            *
    315  *                                                                                             *
    316  * HISTORY:                                                                                    *
    317  *   01/21/1995 JLB : Created.                                                                 *
    318  *=============================================================================================*/
    319 void EditClass::Draw_Background(void)
    320 {
    321 	Draw_Box (X, Y, Width, Height, BOXSTYLE_BOX, true);
    322 }
    323 
    324 
    325 /***********************************************************************************************
    326  * EditClass::Draw_Text -- Draws the edit gadget text.                                         *
    327  *                                                                                             *
    328  *    This routine is called when the edit gadget text needs to be drawn. The background has   *
    329  *    already been drawn by the time this function is called. The mouse is guaranteed to be    *
    330  *    hidden as well.                                                                          *
    331  *                                                                                             *
    332  * INPUT:   text  -- The text to draw in the edit gadget.                                      *
    333  *                                                                                             *
    334  * OUTPUT:  none                                                                               *
    335  *                                                                                             *
    336  * WARNINGS:   none                                                                            *
    337  *                                                                                             *
    338  * HISTORY:                                                                                    *
    339  *   01/21/1995 JLB : Created.                                                                 *
    340  *=============================================================================================*/
    341 void EditClass::Draw_Text(char const * text)
    342 {
    343 	TextPrintType flags;
    344 
    345 	if (Has_Focus()) {
    346 		flags = TPF_BRIGHT_COLOR;
    347 	} else {
    348 		flags = (TextPrintType)0;
    349 	}
    350 
    351 	Conquer_Clip_Text_Print(text, X+1, Y+1, Color, TBLACK, TextFlags | flags, Width-2);
    352 
    353 	if (Has_Focus() && (int)strlen(text) < MaxLength &&
    354 		((int)String_Pixel_Width(text) + (int)String_Pixel_Width ("_") < Width-2) ) {
    355 		Conquer_Clip_Text_Print( "_", X+1+String_Pixel_Width(text), Y+1, Color, TBLACK, TextFlags | flags);
    356 	}
    357 }
    358 
    359 
    360 /***********************************************************************************************
    361  * EditClass::Handle_Key -- Handles keyboard input to edit gadget.                             *
    362  *                                                                                             *
    363  *    This is the gruntwork routine that processes keyboard input to the edit gadget. This     *
    364  *    routine will be called when keyboard input has been detected and this gadget has the     *
    365  *    current focus.                                                                           *
    366  *                                                                                             *
    367  * INPUT:   ascii -- The ASCII key code that was fetched from the keyboard buffer.             *
    368  *                                                                                             *
    369  * OUTPUT:  bool; Should this keyboard input NOT cause the gadget ID number to be returned     *
    370  *                from the controlling Input() routine? Typically, the return value would be   *
    371  *                true unless the focus is lost due to the <RETURN> key being pressed.         *
    372  *                                                                                             *
    373  * WARNINGS:   none                                                                            *
    374  * HISTORY:                                                                                    *
    375  *   01/21/1995 JLB : Created.                                                                 *
    376  *=============================================================================================*/
    377 bool EditClass::Handle_Key(KeyASCIIType ascii)
    378 {
    379 	switch (ascii) {
    380 		/*
    381 		**	Handle the special case of a non-keyboard event. It is possible that this
    382 		**	key code might be passed to this routine if this routine has been overridden
    383 		**	and the key event was consumed.
    384 		*/
    385 		case 0:
    386 			break;
    387 
    388 		/*
    389 		**	If the return key is pressed, then remove the focus from this edit
    390 		**	gadget but otherwise let the normal gadget processing proceed. This
    391 		**	causes the gadget ID number to be returned from the Input() function
    392 		**	so that the controlling program will know that the text can be
    393 		**	processed.
    394 		*/
    395 		case KA_RETURN:
    396 			Clear_Focus();
    397 			return(false);
    398 
    399 		/*
    400 		**	When the BACKSPACE key is pressed, remove the last character in the edit string.
    401 		*/
    402 		case KA_BACKSPACE:
    403 			if (Length) {
    404 				Length--;
    405 				String[Length] = '\0';
    406 				Flag_To_Redraw();
    407 			}
    408 			break;
    409 
    410 		/*
    411 		**	If the keyboard event was not a recognized special key, then examine to see
    412 		**	if it can legally be added to the edit string and do so if possible.
    413 		*/
    414 		default:
    415 
    416 			/*
    417 			**	Don't add a character if the length is greater than edit width.
    418 			*/
    419 			if (((int)String_Pixel_Width(String) + (int)Char_Pixel_Width(ascii) ) >= (Width-2)) {
    420 				break;
    421 			}
    422 
    423 			/*
    424 			**	Don't add a character if the length is already at maximum.
    425 			*/
    426 			if (Length >= MaxLength) break;
    427 
    428 			/*
    429 			**	Invisible characters are never added to the string. This is
    430 			**	especially true for spaces at the beginning of the string.
    431 			*/
    432 			if (!isgraph(ascii) && ascii != ' ') break;
    433 			if (ascii == ' ' && Length == 0) break;
    434 
    435 			/*
    436 			**	If this is an upper case only edit gadget, then force the alphabetic
    437 			**	character to upper case.
    438 			*/
    439 			if ((EditFlags & UPPERCASE) && isalpha(ascii)) {
    440 				ascii = (KeyASCIIType)toupper(ascii);
    441 			}
    442 
    443 			if ((!(EditFlags & NUMERIC) || !isdigit(ascii)) &&
    444 				(!(EditFlags & ALPHA) || !isalpha(ascii)) &&
    445 				(!(EditFlags & MISC) || isalnum(ascii)) &&
    446 				ascii != ' ') {
    447 					break;
    448 			}
    449 
    450 			/*
    451 			**	The character passed all legality checks, so add it to the edit string
    452 			**	and flag this gadget to be redrawn. The manual flag to redraw is needed
    453 			**	because the event flag has been cleared. This prevents the gadget's ID
    454 			**	number from being returned just because the gadget has been edited.
    455 			*/
    456 			String[Length++] = ascii;
    457 			String[Length] = '\0';
    458 			Flag_To_Redraw();
    459 			break;
    460 	}
    461 	return(true);
    462 }
    463 
    464 
    465 void EditClass::Set_Focus(void)
    466 {
    467 	Length = 0;
    468 	if (String) {
    469 		Length = strlen(String);
    470 	}
    471 	ControlClass::Set_Focus();
    472 }