EGOS.H (3199B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 17 /************************************************************************************* 18 ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ** 19 ************************************************************************************* 20 * * 21 * Project Name : Command & Conquer - Red Alert * 22 * * 23 * File Name : EGOS.H * 24 * * 25 * Programmer : Steve Tall * 26 * * 27 * Start Date : September 4th, 1996 * 28 * * 29 * Last Update : September 4th, 1996 [ST] * 30 * * 31 *-----------------------------------------------------------------------------------* 32 * Overview: * 33 * * 34 * Scrolling movie style credits. * 35 * * 36 *-----------------------------------------------------------------------------------* 37 * Functions: * 38 * * 39 * * 40 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 41 42 class EgoClass { 43 44 public: 45 46 EgoClass (int x, int y, char *text, TextPrintType flags); 47 ~EgoClass (); 48 49 bool Scroll (int distance); 50 void Render (void); 51 void Wipe (GraphicBufferClass *background); 52 53 54 char *Text; 55 int XPos; 56 int YPos; 57 TextPrintType Flags; 58 }; 59 60