FLASHER.CPP (7829B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/FLASHER.CPP 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : FLASHER.CPP * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : May 28, 1994 * 28 * * 29 * Last Update : October 17, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. * 34 * FlasherClass::Process -- Performs the logic processing for the flashing ability. * 35 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 36 37 #include "function.h" 38 39 40 #ifdef CHEAT_KEYS 41 /*********************************************************************************************** 42 * FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. * 43 * * 44 * This utility function will output the current status of the FlasherClass to the mono * 45 * screen. It is through this display that bugs may be fixed or detected. * 46 * * 47 * INPUT: none * 48 * * 49 * OUTPUT: none * 50 * * 51 * WARNINGS: none * 52 * * 53 * HISTORY: * 54 * 05/31/1994 JLB : Created. * 55 *=============================================================================================*/ 56 void FlasherClass::Debug_Dump(MonoClass * mono) const 57 { 58 mono->Set_Cursor(50, 7); 59 mono->Printf("%2d", FlashCount); 60 } 61 #endif 62 63 64 /*********************************************************************************************** 65 * FlasherClass::Process -- Performs the logic processing for the flashing ability. * 66 * * 67 * The ability for an object to flash is controlled by this logic processing routine. It * 68 * should be called once per game tick per unit. * 69 * * 70 * INPUT: none * 71 * * 72 * OUTPUT: bool; Should the associated object be redrawn? * 73 * * 74 * WARNINGS: none * 75 * * 76 * HISTORY: * 77 * 05/28/1994 JLB : Created. * 78 * 06/20/1994 JLB : Is now independent of object it represents. * 79 *=============================================================================================*/ 80 bool FlasherClass::Process(void) 81 { 82 // 2019/09/20 JAS - Flashing info needs to exist per player 83 for (int i = 0; i < HOUSE_COUNT; i++) 84 { 85 if (FlashCountPerPlayer[i]) 86 { 87 FlashCountPerPlayer[i]--; 88 } 89 } 90 91 if (FlashCount) { 92 FlashCount--; 93 IsBlushing = false; 94 95 if (FlashCount & 0x01) { 96 IsBlushing = true; 97 } 98 return(true); 99 } 100 return(false); 101 } 102 103 104 /*********************************************************************************************** 105 * FlasherClass::Get_Flashing_Flags -- * 106 * * 107 * Gets the flags tell which players this object should flash for. * 108 * * 109 * INPUT: none * 110 * * 111 * OUTPUT: unsigned int; Flag representing the players to flash for * 112 * * 113 * WARNINGS: none * 114 * * 115 * HISTORY: * 116 * 2019/09/20 JAS : Created. * 117 *=============================================================================================*/ 118 unsigned int FlasherClass::Get_Flashing_Flags() const 119 { 120 unsigned flags = 0; 121 for (int i = 0; i < HOUSE_COUNT; ++i) 122 { 123 if (FlashCountPerPlayer[i] > 0) 124 { 125 flags |= (1 << i); 126 } 127 } 128 129 return flags; 130 }