FLASHER.H (3667B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/FLASHER.H 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : FLASHER.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : May 28, 1994 * 28 * * 29 * Last Update : May 28, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef FLASHER_H 36 #define FLASHER_H 37 38 class FlasherClass { 39 public: 40 /* 41 ** When this object is targeted, it will flash a number of times. This is the 42 ** flash control number. It counts down to zero and then stops. Odd values 43 ** cause the object to be rendered in a lighter color. 44 */ 45 unsigned FlashCount:7; 46 47 /* 48 ** When an object is targeted, it flashes several times to give visual feedback 49 ** to the player. Every other game "frame", this flag is true until the flashing 50 ** is determined to be completed. 51 */ 52 unsigned IsBlushing:1; 53 54 // 2019/09/20 JAS - Flashing info needs to exist per player 55 unsigned int Get_Flashing_Flags() const; 56 unsigned int FlashCountPerPlayer[HOUSE_COUNT]; 57 58 // 2019/09/20 JAS - Flashing info needs to exist per player 59 FlasherClass(void) { 60 FlashCount = 0; 61 IsBlushing = false; 62 63 for (int i = 0; i < HOUSE_COUNT; ++i) 64 { 65 FlashCountPerPlayer[i] = 0; 66 } 67 } 68 69 FlasherClass(NoInitClass const & ) {}; 70 ~FlasherClass(void) {}; 71 72 #ifdef CHEAT_KEYS 73 void Debug_Dump(MonoClass *mono) const; 74 #endif 75 bool Process(void); 76 }; 77 78 #endif