CnC_Remastered_Collection

Command and Conquer: Red Alert
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FLY.H (3793B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/FLY.H 1     3/03/97 10:24a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : FLY.H                                                        *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : April 24, 1994                                               *
     28  *                                                                                             *
     29  *                  Last Update : April 24, 1994   [JLB]                                       *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef FLY_H
     36 #define FLY_H
     37 
     38 typedef enum ImpactType : unsigned char {
     39 	IMPACT_NONE,		// No movement (of significance) occurred.
     40 	IMPACT_NORMAL,		// Some (non eventful) movement occurred.
     41 	IMPACT_EDGE			// The edge of the world was reached.
     42 } ImpactType;
     43 
     44 
     45 /****************************************************************************
     46 **	Flying objects are handled by this class definition.
     47 */
     48 class FlyClass {
     49 	public:
     50 		/*---------------------------------------------------------------------
     51 		**	Constructors, Destructors, and overloaded operators.
     52 		*/
     53 		FlyClass(void) : SpeedAccum(0), SpeedAdd(MPH_IMMOBILE) {};
     54 		FlyClass(NoInitClass const &) {};
     55 		~FlyClass(void) {};
     56 
     57 		/*---------------------------------------------------------------------
     58 		**	Member function prototypes.
     59 		*/
     60 		void Fly_Speed(int speed, MPHType maximum);
     61 		ImpactType Physics(COORDINATE &coord, DirType facing);
     62 		MPHType Get_Speed(void) const {return(SpeedAdd);};
     63 
     64 	private:
     65 		/*
     66 		**	Object movement consists of incrementing the accumulator until enough "distance"
     67 		**	has accumulated so that moving the object becomes reasonable.
     68 		*/
     69 		unsigned SpeedAccum;			// Lepton accumulator.
     70 		MPHType SpeedAdd;			// Lepton add (per frame).
     71 };
     72 
     73 #endif