CnC_Remastered_Collection

Command and Conquer: Red Alert
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FUSE.H (4071B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/FUSE.H 1     3/03/97 10:24a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : FUSE.H                                                       *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : April 24, 1994                                               *
     28  *                                                                                             *
     29  *                  Last Update : April 24, 1994   [JLB]                                       *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef FUSE_H
     36 #define FUSE_H
     37 
     38 /****************************************************************************
     39 **	The fuse is used by projectiles to determine whether detonation should
     40 **	occur. This is usually determined by tracking the distance to the
     41 **	designated target reaches zero or when the timer expires.
     42 */
     43 class FuseClass {
     44 	public:
     45 		FuseClass(void);
     46 		FuseClass(NoInitClass const &) {};
     47 		~FuseClass(void) {};
     48 
     49 		void Arm_Fuse(COORDINATE location, COORDINATE target, int time=0xFF, int arming=0);
     50 		bool Fuse_Checkup(COORDINATE newlocation);
     51 		void Fuse_Write(FileClass & file);
     52 		void Fuse_Read(FileClass & file);
     53 		COORDINATE Fuse_Target(void);
     54 
     55 		/*
     56 		**	Fuses can detonate if enough time has elapsed. This value counts
     57 		**	down. When it reaches zero, detonation occurs.
     58 		*/
     59 		unsigned char Timer;
     60 
     61 	private:
     62 
     63 		/*
     64 		**	Some fuses need a certain amount of time before detonation can
     65 		**	occur. This counts down and when it reaches zero, normal fuse
     66 		**	detonation checking can occur.
     67 		*/
     68 		unsigned char Arming;
     69 
     70 		/*
     71 		**	This is the designated impact point of the projectile. The fuse
     72 		**	will trip when the closest point to this location has been reached.
     73 		*/
     74 		COORDINATE HeadTo;
     75 
     76 		/*
     77 		**	This is the running proximity value to the impact point. This value
     78 		**	will progressively get smaller. Detonation occurs when it reaches
     79 		**	zero or when it starts to grow larger.
     80 		*/
     81 		short Proximity;
     82 };
     83 
     84 inline COORDINATE FuseClass::Fuse_Target(void)
     85 {
     86 	return(HeadTo);
     87 }
     88 
     89 #endif