HELP.H (5483B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/HELP.H 1 3/03/97 10:24a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : HELP.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 11/18/94 * 28 * * 29 * Last Update : November 18, 1994 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef HELP_H 36 #define HELP_H 37 38 #include "tab.h" 39 40 #define HELP_TEXT_COLOR 80 //158 //Goldy/orange 41 42 class HelpClass: public TabClass 43 { 44 public: 45 HelpClass(void); 46 HelpClass(NoInitClass const & x) : TabClass(x) {}; 47 48 /* 49 ** Initialization 50 */ 51 virtual void Init_Clear(void); // Clears all to known state 52 53 virtual void Draw_It(bool complete=false); 54 virtual void AI(KeyNumType &input, int x, int y); 55 virtual bool Scroll_Map(DirType facing, int &distance, bool really); 56 virtual void Set_Tactical_Position(COORDINATE coord); 57 58 void Help_Text(int text, int x=-1, int y=-1, int color=LTGREY, bool quick=false); 59 void Set_Cost(int cost); 60 short const * Overlap_List(void) const; 61 62 private: 63 64 static char const *HelpText; 65 int HelpX; 66 int HelpY; 67 int HelpWidth; 68 69 70 void Set_Text(int text); 71 72 /* 73 ** If the help text is right justified (as with the help text that pops up over the 74 ** sidebar icons), then this flag is set to true. 75 */ 76 unsigned IsRight:1; 77 78 /* 79 ** If the optional second line of text that displays cost is desired, then this 80 ** value will be non-zero. Typically, this is true when the help text is associated 81 ** with one of the sidebar construction icons. 82 */ 83 int Cost; 84 85 /* 86 ** This is the recorded position of the cursor at the time the help text 87 ** pops up. The help text is rendered as an offset from this pixel position. 88 */ 89 int X; 90 int Y; 91 92 /* 93 ** This is the draw X and Y coordinate. This position is relative to the X and 94 ** Y coordinates but adjusted for screen edges as necessary. 95 */ 96 int DrawX; 97 int DrawY; 98 99 /* 100 ** The width of the help text (in pixels) is stored here. This is a convenience 101 ** since calculating the width takes a bit of time. 102 */ 103 int Width; 104 105 /* 106 ** The text number of the help text to display is held here. If no text is to be 107 ** displayed, then this value will be TXT_NONE. 108 */ 109 int Text; 110 111 /* 112 ** This is the background color to use for the help text. It can change according 113 ** to the message displayed. 114 */ 115 int Color; 116 117 /* 118 ** This countdown timer controls when the help text will pop up. If the mouse 119 ** remains stationary while this countdown timer expires, then the help text 120 ** will pop up. 121 */ 122 CDTimerClass<SystemTimerClass> CountDownTimer; 123 124 /* 125 ** This is a calculated cell offset list (from the Map.TacticalCell) that indicates 126 ** which cells are under the help text and thus which cells need to be redrawn if 127 ** the help text is to be erased. 128 */ 129 //static short const OverlapList[60]; // Can't be const - it's expected to be written to. ST - 2/7/2019 5:16PM 130 static short OverlapList[60]; 131 132 enum HelpClassEnum { 133 HELP_DELAY=TIMER_SECOND*1, // The countdown timer delay before help text pops up. 134 Y_OFFSET=0, // The Y pixel offset from cursor for help text print. 135 X_OFFSET=12 // The X pixel offset from cursor for help text print. 136 }; 137 }; 138 139 140 #endif