LCWPIPE.H (4072B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/LCWPIPE.H 1 3/03/97 10:25a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : LCWPIPE.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 06/30/96 * 28 * * 29 * Last Update : June 30, 1996 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 36 #ifndef LCWPIPE_H 37 #define LCWPIPE_H 38 39 #include "pipe.h" 40 41 42 /* 43 ** Performs LCW compression/decompression on the data stream that is piped through this 44 ** class. The data is compressed in blocks so of small enough size to be compressed 45 ** quickly and large enough size to get decent compression rates. 46 */ 47 class LCWPipe : public Pipe 48 { 49 public: 50 typedef enum CompControl { 51 COMPRESS, 52 DECOMPRESS 53 } CompControl; 54 55 LCWPipe(CompControl, int blocksize=1024*8); 56 virtual ~LCWPipe(void); 57 58 virtual int Flush(void); 59 virtual int Put(void const * source, int slen); 60 61 private: 62 /* 63 ** This tells the pipe if it should be decompressing or compressing the data stream. 64 */ 65 CompControl Control; 66 67 /* 68 ** The number of bytes accumulated into the staging buffer. 69 */ 70 int Counter; 71 72 /* 73 ** Pointer to the working buffer that compression/decompression will use. 74 */ 75 char * Buffer; 76 char * Buffer2; 77 78 /* 79 ** The working block size. Data will be compressed in chunks of this size. 80 */ 81 int BlockSize; 82 83 /* 84 ** LCW compression requires a safety margin when decompressing over itself. This 85 ** margin is only for the worst case situation (very rare). 86 */ 87 int SafetyMargin; 88 89 /* 90 ** Each block has a header of this format. 91 */ 92 struct { 93 unsigned short CompCount; // Size of data block (compressed). 94 unsigned short UncompCount; // Bytes of uncompressed data it represents. 95 } BlockHeader; 96 97 LCWPipe(LCWPipe & rvalue); 98 LCWPipe & operator = (LCWPipe const & pipe); 99 }; 100 101 102 #endif