LINK.H (3600B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/LINK.H 1 3/03/97 10:25a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : LINK.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 01/15/95 * 28 * * 29 * Last Update : January 15, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 #ifndef LINK_H 36 #define LINK_H 37 38 39 /* 40 ** This implements a simple linked list. It is possible to add, remove, and traverse the 41 ** list. Since this is a doubly linked list, it is possible to remove an entry from the 42 ** middle of an existing list. 43 */ 44 class LinkClass 45 { 46 public: 47 LinkClass(NoInitClass const &) {}; 48 LinkClass(void) : Next(0), Prev(0) {}; 49 virtual ~LinkClass(void); 50 51 virtual LinkClass * Get_Next(void) const; 52 virtual LinkClass * Get_Prev(void) const; 53 virtual LinkClass & Add(LinkClass & object); 54 virtual LinkClass & Add_Tail(LinkClass & object); 55 virtual LinkClass & Add_Head(LinkClass & object); 56 virtual LinkClass & Head_Of_List(void); 57 virtual LinkClass & Tail_Of_List(void); 58 virtual void Zap(void); 59 virtual LinkClass * Remove(void); 60 61 LinkClass & operator=(LinkClass const & link); // Assignment operator. 62 LinkClass(LinkClass const & link); // Copy constructor. 63 64 private: 65 /* 66 ** Pointers to previous and next link objects in chain. 67 */ 68 LinkClass * Next; 69 LinkClass * Prev; 70 }; 71 72 #endif