LINT.H (6158B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/LINT.H 1 3/03/97 10:25a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : LINT.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 03/28/96 * 28 * * 29 * Last Update : March 28, 1996 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 // overloading data member (e.g., IsToRedraw) 36 //lint -e1516 37 38 // function distinguishing error (actually not an error when conversion operators are used). 39 //lint -e1053 40 41 42 /* 43 ** The current version of Lint doesn't know how to deal with conversion operators. It 44 ** erroneously generates this error message as a result. Unfortunately, we have to throw 45 ** out the baby with the bathwater on this one. 46 */ 47 //lint -e58 -e56 48 49 /* 50 ** Hiding a non virtual member function is generally ok. 51 */ 52 //lint -e1511 53 54 /* 55 ** The warning about not initializing a member during construction is 56 ** valid. However, C&C takes advantage of this by using the in place 57 ** new operator during the load game process. Disable the warning, but 58 ** grudgingly. 59 */ 60 //lint -e1401 61 62 /* 63 ** Disable warning about non virtual base class destructor for these objects. 64 */ 65 //lint -esym(1509,GraphicBufferClass,GraphicViewPortClass,BufferClass,VideoViewPortClass,GetCDClass) 66 //lint -esym(1509,BasicTimerClass,FlyClass,FuseClass,StageClass,FlasherClass,CargoClass,DoorClass) 67 //lint -esym(1509,AbstractTypeClass) 68 69 /* 70 ** The "unusual cast" warning is the result of derived casting. This is 71 ** because there is no "dynamic_cast<>" implemented in Watcom (version 10.5). 72 */ 73 //lint -e740 -e571 74 75 /* 76 ** "function not previously declared inline" is probably not worth noting. 77 */ 78 //lint -e1727 79 80 /* 81 ** Allow sub-integer loss of precision. This will allow assigning ints to 82 ** chars without warning. 83 */ 84 //lint -e734 85 86 /* 87 ** Shifting an integer left is always ok. 88 */ 89 //lint -e701 -e703 90 91 /* 92 ** Allow repeated include files. The body of the include file should be 93 ** coded to ensure that it is processed only once. 94 */ 95 //lint -e537 96 97 /* 98 ** Implicitly converting an enum to an integer is almost always ok. 99 */ 100 //lint -e641 101 102 /* 103 ** It is possible to have template functions for "++" and "--" that 104 ** don't require one of the parameters to be a class object. 105 */ 106 //lint -e1042 107 108 /* 109 ** Redundant declarations are ok. They are a bit harder to maintain, 110 ** but they facilitate keeping modules less interdependant (include 111 ** file wise). 112 */ 113 //lint -e963 -e762 -e763 114 115 /* 116 ** Not having a default constructor is ok. 117 */ 118 //lint -e1712 119 120 /* 121 ** Private constructors are ok. In fact, they are necessary if the 122 ** class object must never be instantiated outside of the class 123 ** itself. 124 */ 125 //lint -e1704 126 127 /* 128 ** Ignoring the return value from a function is ok. It is very 129 ** common for certain side-effect type functions. 130 */ 131 //lint -e534 132 133 /* 134 ** Implicitly converting from a signed to an unsigned parameter (or 135 ** visa versa) is ok. 136 */ 137 //lint -e732 -e502 -e713 -e737 -eau 138 139 /* 140 ** Allow functions to overload and hide base functions. This is a 141 ** technique of inheritance that handles function parameter changes. 142 */ 143 //lint -e1411 144 145 /* 146 ** If a switch statement doesn't have a case for every value (enums) 147 ** but it does have a "default" case, then don't warn about it. 148 */ 149 //lint -e788 150 151 /* 152 ** If bitwize arithmetic is performed on compatible enumeration types, 153 ** then don't complain. Many enums are used in this fashion. 154 */ 155 //lint -e655 -e656 156 157 /* 158 ** If a data member is not explicitly initialized in the initializer 159 ** list, this is ok. 160 */ 161 //lint -e1542 162 163 /* 164 ** Calling "new" when not part of an assignment operation can be valid. This 165 ** is true if the "new" operator has been overloaded and the class keeps 166 ** track of itself. 167 */ 168 //lint -e522 169 170 /* 171 ** A class that is zero bytes long is ok. This is how method classes 172 ** usually work. 173 */ 174 //lint -e1501 175 176 /* 177 ** Boolean passed to function is ok. 178 */ 179 //lint -e730 180 181 /* 182 ** Signed/unsigned mix with relational... ignore for now. 183 */ 184 //lint -e574 185