LOADDLG.H (3649B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/LOADDLG.H 1 3/03/97 10:25a Joe_bostic $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : LOADDLG.H * 24 * * 25 * Programmer : Maria Legg, Joe Bostic, Bill Randolph * 26 * * 27 * Start Date : March 19, 1995 * 28 * * 29 * Last Update : March 19, 1995 * 30 * * 31 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 32 33 #ifndef LOADDLG_H 34 #define LOADDLG_H 35 36 class FileEntryClass { 37 public: 38 char Descr[80]; // save-game description 39 unsigned Scenario; // scenario # 40 HousesType House; // house 41 int Num; // save file number (from the extension) 42 unsigned long DateTime; // date/time stamp of file 43 bool Valid; // Is the scenario valid? 44 }; 45 46 class LoadOptionsClass 47 { 48 public: 49 /* 50 ** This defines the style of the dialog 51 */ 52 typedef enum OperationModeEnum { 53 NONE = 0, 54 LOAD, 55 SAVE, 56 WWDELETE 57 } LoadStyleType; 58 59 LoadOptionsClass (LoadStyleType style = LoadOptionsClass::NONE); 60 ~LoadOptionsClass (); 61 int Process (void); 62 63 64 protected: 65 /* 66 ** Internal routines 67 */ 68 void Clear_List (ListClass *list); // clears the list & game # array 69 void Fill_List (ListClass *list); // fills the list & game # array 70 int Num_From_Ext (char *fname); // translates filename to file # 71 static int Compare(const void *p1, const void *p2); // for qsort() 72 73 /* 74 ** This is the requested style of the dialog 75 */ 76 LoadStyleType Style; 77 78 /* 79 ** This is an array of pointers to FileEntryClass objects. These objects 80 ** are allocated on the fly as files are found, and pointers to them are 81 ** added to the vector list. Thus, all the objects must be free'd before 82 ** the vector list is cleared. This list is used for sorting the files 83 ** by date/time. 84 */ 85 DynamicVectorClass<FileEntryClass *> Files; 86 }; 87 88 89 #endif 90