PALETTEC.H (4086B)
1 // 2 // Copyright 2020 Electronic Arts Inc. 3 // 4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 5 // software: you can redistribute it and/or modify it under the terms of 6 // the GNU General Public License as published by the Free Software Foundation, 7 // either version 3 of the License, or (at your option) any later version. 8 9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 10 // in the hope that it will be useful, but with permitted additional restrictions 11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 12 // distributed with this program. You should have received a copy of the 13 // GNU General Public License along with permitted additional restrictions 14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection 15 16 /* $Header: /CounterStrike/PALETTE.H 2 9/23/97 11:00p Steve_t $ */ 17 /*********************************************************************************************** 18 *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** 19 *********************************************************************************************** 20 * * 21 * Project Name : Command & Conquer * 22 * * 23 * File Name : PALETTE.H * 24 * * 25 * Programmer : Joe L. Bostic * 26 * * 27 * Start Date : 12/02/95 * 28 * * 29 * Last Update : December 2, 1995 [JLB] * 30 * * 31 *---------------------------------------------------------------------------------------------* 32 * Functions: * 33 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 34 35 36 #ifndef PALETTE_Hx 37 #define PALETTE_Hx 38 39 #include "rgb.h" 40 41 /* 42 ** The palette class is used to manipulate a palette as a whole. All 256 colors are 43 ** represented by the palette class object. 44 */ 45 class PaletteClass 46 { 47 public: 48 enum { 49 COLOR_COUNT=256 // Number of color indices on the palette. 50 }; 51 52 PaletteClass(void) {}; 53 PaletteClass(RGBClass const & rgb); 54 55 RGBClass & operator[] (unsigned index) {return(Palette[index % COLOR_COUNT]);}; 56 const RGBClass & operator[] (unsigned index) const {return(Palette[index % COLOR_COUNT]);}; 57 int operator == (PaletteClass const & palette) const; 58 int operator != (PaletteClass const & palette) const {return(!(operator ==(palette)));}; 59 PaletteClass & operator = (PaletteClass const & palette); 60 61 // Removed these and replaced with function for clarity. ST - 5/9/2019 62 //operator const unsigned char * (void) const {return((const unsigned char *)&Palette[0]);}; 63 //operator unsigned char * (void) {return((unsigned char *)&Palette[0]);}; 64 const void *Get_Data(void) const { return &Palette[0]; } 65 void *Get_Data(void) { return &Palette[0]; } 66 67 void Adjust(int ratio); 68 void Adjust(int ratio, PaletteClass const & palette); 69 void Partial_Adjust(int ratio, char *lut); 70 void Partial_Adjust(int ratio, PaletteClass const & palette, char *lut); 71 void Set(int time = 0, void (*callback)(void) = 0) const; 72 int Closest_Color(RGBClass const & rgb) const; 73 74 static PaletteClass const & CurrentPalette; 75 76 protected: 77 RGBClass Palette[COLOR_COUNT]; 78 }; 79 80 81 #endif