CnC_Remastered_Collection

Command and Conquer: Red Alert
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POWER.H (4585B)


      1 //
      2 // Copyright 2020 Electronic Arts Inc.
      3 //
      4 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free 
      5 // software: you can redistribute it and/or modify it under the terms of 
      6 // the GNU General Public License as published by the Free Software Foundation, 
      7 // either version 3 of the License, or (at your option) any later version.
      8 
      9 // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed 
     10 // in the hope that it will be useful, but with permitted additional restrictions 
     11 // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT 
     12 // distributed with this program. You should have received a copy of the 
     13 // GNU General Public License along with permitted additional restrictions 
     14 // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
     15 
     16 /* $Header: /CounterStrike/POWER.H 1     3/03/97 10:25a Joe_bostic $ */
     17 /***********************************************************************************************
     18  ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
     19  ***********************************************************************************************
     20  *                                                                                             *
     21  *                 Project Name : Command & Conquer                                            *
     22  *                                                                                             *
     23  *                    File Name : POWER.H                                                      *
     24  *                                                                                             *
     25  *                   Programmer : Joe L. Bostic                                                *
     26  *                                                                                             *
     27  *                   Start Date : 12/15/94                                                     *
     28  *                                                                                             *
     29  *                  Last Update : December 15, 1994 [JLB]                                      *
     30  *                                                                                             *
     31  *---------------------------------------------------------------------------------------------*
     32  * Functions:                                                                                  *
     33  * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
     34 
     35 #ifndef POWER_H
     36 #define POWER_H
     37 
     38 #include	"radar.h"
     39 
     40 class PowerClass : public RadarClass
     41 {
     42 	public:
     43 		PowerClass(void);
     44 		PowerClass(NoInitClass const & x) : RadarClass(x), FlashTimer(x) {};
     45 
     46 		/*
     47 		** Initialization
     48 		*/
     49 		virtual void One_Time(void);							// One-time inits
     50 
     51 		virtual void Init_Clear(void);						// Clears all to known state
     52 		virtual void Draw_It(bool complete=false);
     53 		virtual void AI(KeyNumType &input, int x, int y);
     54 		virtual void Refresh_Cells(CELL cell, short const *list);
     55 		void Flash_Power(void);
     56 
     57 		unsigned IsToRedraw:1;
     58 
     59 	protected:
     60 		/*
     61 		**	This gadget is used to capture mouse input on the power bar.
     62 		*/
     63 		class PowerButtonClass : public GadgetClass {
     64 			public:
     65 				PowerButtonClass(void) : GadgetClass(0,0,0,0,LEFTPRESS|LEFTRELEASE|LEFTHELD|LEFTUP|RIGHTPRESS,true) {};
     66 
     67 			protected:
     68 				virtual int Action(unsigned flags, KeyNumType & key);
     69 			friend class PowerClass;
     70 		};
     71 
     72 		/*
     73 		**	This is the "button" that tracks all input to the tactical map.
     74 		** It must be available to derived classes, for Save/Load purposes.
     75 		*/
     76 		static PowerButtonClass PowerButton;
     77 
     78 		enum PowerEnums {
     79 			POWER_X=10*ICON_PIXEL_W,
     80 #ifdef WIN32
     81 			POWER_Y= (7+70+13),
     82 			POWER_HEIGHT=(200-(7+70+13)),
     83 #else
     84 			POWER_Y= (88+9),
     85 			POWER_HEIGHT=80,
     86 #endif
     87 			POWER_WIDTH=8,
     88 			POWER_LINE_SPACE=5,
     89 			POWER_LINE_WIDTH=3,
     90 			POWER_STEP_LEVEL=100,
     91 			POWER_STEP_FACTOR=5
     92 		};
     93 
     94 	private:
     95 		int Power_Height(int value);
     96 
     97 		unsigned IsActive:1;
     98 
     99 		/*
    100 		**	If the power bar should be rendered with some flash effect then
    101 		**	this specifies the duration that the flash will occur.
    102 		*/
    103 		CDTimerClass<FrameTimerClass> FlashTimer;
    104 
    105 		int RecordedDrain;
    106 		int RecordedPower;
    107 		int DesiredDrainHeight;
    108 		int DesiredPowerHeight;
    109 		int DrainHeight;
    110 		int PowerHeight;
    111 		int DrainBounce;
    112 		int PowerBounce;
    113 		short PowerDir;
    114 		short DrainDir;
    115 
    116 		/*
    117 		**	Points to the shape to use for the "desired" power level indicator.
    118 		*/
    119 		static void const * PowerShape;
    120 		static void const * PowerBarShape;
    121 };
    122 
    123 #endif